public class PlayerMessage.PlayerLocalMessage extends PlayerLocal
PlayerLocal.ObjectDisappearedSimTime| Constructor and Description |
|---|
PlayerMessage.PlayerLocalMessage() |
| Modifier and Type | Method and Description |
|---|---|
PlayerMessage.PlayerLocalMessage |
clone() |
UnrealId |
getId()
Unique Id of the player.
|
String |
getJmx()
Exported just for control server.
|
PlayerMessage.PlayerLocalMessage |
getLocal() |
ISharedWorldObject |
getShared() |
IStaticWorldObject |
getStatic() |
boolean |
isVisible()
If the player is in the field of view of the bot.
|
String |
toHtmlString() |
String |
toString() |
createDisappearEvent, getCompositeClass, getSimTime, setSimTimetoJsonLiteralpublic PlayerMessage.PlayerLocalMessage clone()
clone in interface ILocalWorldObjectclone in class PlayerLocalpublic PlayerMessage.PlayerLocalMessage getLocal()
getLocal in class PlayerLocalpublic ISharedWorldObject getShared()
getShared in class PlayerLocalpublic IStaticWorldObject getStatic()
getStatic in class PlayerLocalpublic UnrealId getId()
getId in interface IWorldObjectgetId in class PlayerLocalpublic String getJmx()
getJmx in class PlayerLocalpublic boolean isVisible()
isVisible in interface ILocalViewableisVisible in class PlayerLocalpublic String toString()
toString in class PlayerLocalpublic String toHtmlString()
toHtmlString in class PlayerLocalCopyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.