public class PlayerMessage.PlayerLocalMessage extends PlayerLocal
PlayerLocal.ObjectDisappeared
SimTime
Constructor and Description |
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PlayerMessage.PlayerLocalMessage() |
Modifier and Type | Method and Description |
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PlayerMessage.PlayerLocalMessage |
clone() |
UnrealId |
getId()
Unique Id of the player.
|
String |
getJmx()
Exported just for control server.
|
PlayerMessage.PlayerLocalMessage |
getLocal() |
ISharedWorldObject |
getShared() |
IStaticWorldObject |
getStatic() |
boolean |
isVisible()
If the player is in the field of view of the bot.
|
String |
toHtmlString() |
String |
toString() |
createDisappearEvent, getCompositeClass, getSimTime, setSimTime
toJsonLiteral
public PlayerMessage.PlayerLocalMessage clone()
clone
in interface ILocalWorldObject
clone
in class PlayerLocal
public PlayerMessage.PlayerLocalMessage getLocal()
getLocal
in class PlayerLocal
public ISharedWorldObject getShared()
getShared
in class PlayerLocal
public IStaticWorldObject getStatic()
getStatic
in class PlayerLocal
public UnrealId getId()
getId
in interface IWorldObject
getId
in class PlayerLocal
public String getJmx()
getJmx
in class PlayerLocal
public boolean isVisible()
isVisible
in interface ILocalViewable
isVisible
in class PlayerLocal
public String toString()
toString
in class PlayerLocal
public String toHtmlString()
toHtmlString
in class PlayerLocal
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.