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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerInput
public class PlayerInput
Definition of the event PLI.
Complete message documentation: Aynchronous message. When the player has our bot selected by mouse cursor, he can provide the bot with key input (keys 0 - 9 represented by int 0-9 and key T represented by 10). If the player has some dialog on the HUD, Id of the dialog will be sent (if any).
Field Summary | |
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protected String |
DialogId
An Id of the dialog (if set any) that the player has visible on the HUD. |
protected UnrealId |
Id
Id of the player that sent the input. |
protected int |
Key
Which key was pressed. |
static String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected long |
SimTime
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Constructor Summary | |
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PlayerInput()
Parameter-less contructor for the message. |
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PlayerInput(PlayerInput original)
Cloning constructor from the full message. |
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PlayerInput(UnrealId Id,
String DialogId,
int Key)
Creates new instance of the message PlayerInput. |
Method Summary | |
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String |
getDialogId()
An Id of the dialog (if set any) that the player has visible on the HUD. |
UnrealId |
getId()
Id of the player that sent the input. |
int |
getKey()
Which key was pressed. |
long |
getSimTime()
Simulation time in MILLI SECONDS !!! |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
String |
toHtmlString()
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String |
toJsonLiteral()
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String |
toString()
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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public static final String PROTOTYPE
protected long SimTime
protected UnrealId Id
protected String DialogId
protected int Key
Constructor Detail |
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public PlayerInput()
public PlayerInput(UnrealId Id, String DialogId, int Key)
Id
- Id of the player that sent the input.DialogId
- An Id of the dialog (if set any) that the player has visible on the HUD. This attribute won't be sent at all if DialogId is "" or if no dialog on player HUD.Key
- Which key was pressed. Supported keys: 0 - 9 represented by int 0-9 and key T represented by 10/public PlayerInput(PlayerInput original)
original
- Method Detail |
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public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
protected void setSimTime(long SimTime)
public UnrealId getId()
public String getDialogId()
public int getKey()
public String toString()
toString
in class InfoMessage
public String toHtmlString()
public String toJsonLiteral()
toJsonLiteral
in class InfoMessage
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