cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class PlayerJoinsGame

Package class diagram package PlayerJoinsGame
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerJoinsGame
All Implemented Interfaces:
IWorldChangeEvent, IWorldEvent, cz.cuni.amis.utils.listener.Event

public class PlayerJoinsGame
extends InfoMessage
implements IWorldEvent, IWorldChangeEvent

Definition of the event JOIN.

Complete message documentation: Asynchronous message. A player joined the game.


Field Summary
protected  UnrealId Id
          Unique Id of the player.
protected  String Name
          Name of the player.
static String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  long SimTime
           
 
Constructor Summary
PlayerJoinsGame()
          Parameter-less contructor for the message.
PlayerJoinsGame(PlayerJoinsGame original)
          Cloning constructor from the full message.
PlayerJoinsGame(UnrealId Id, String Name)
          Creates new instance of the message PlayerJoinsGame.
 
Method Summary
 UnrealId getId()
          Unique Id of the player.
 String getName()
          Name of the player.
 long getSimTime()
          Simulation time in MILLI SECONDS !!!
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 String toHtmlString()
           
 String toJsonLiteral()
           
 String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

PROTOTYPE

public static final String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

SimTime

protected long SimTime

Id

protected UnrealId Id
Unique Id of the player.


Name

protected String Name
Name of the player.

Constructor Detail

PlayerJoinsGame

public PlayerJoinsGame()
Parameter-less contructor for the message.


PlayerJoinsGame

public PlayerJoinsGame(UnrealId Id,
                       String Name)
Creates new instance of the message PlayerJoinsGame. Asynchronous message. A player joined the game. Corresponding GameBots message is JOIN.

Parameters:
Id - Unique Id of the player.
Name - Name of the player.

PlayerJoinsGame

public PlayerJoinsGame(PlayerJoinsGame original)
Cloning constructor from the full message.

Parameters:
original -
Method Detail

getSimTime

public long getSimTime()
Simulation time in MILLI SECONDS !!!

Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


getId

public UnrealId getId()
Unique Id of the player.


getName

public String getName()
Name of the player.


toString

public String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public String toHtmlString()

toJsonLiteral

public String toJsonLiteral()
Overrides:
toJsonLiteral in class InfoMessage


Copyright © 2013 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.