cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages
Class TriggerUsed

Package class diagram package TriggerUsed
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.udk.communication.messages.GBEvent
          extended by cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.TriggerUsed
All Implemented Interfaces:
IWorldChangeEvent, IWorldEventWrapper, IWorldEvent, IGBWorldEvent, cz.cuni.amis.utils.listener.Event

public class TriggerUsed
extends GBEvent
implements IWorldEvent, IWorldChangeEvent

Asynchronous message. Sent when the observed player tried to use an object. Corresponding GameBots message is TRGUSED.


Field Summary
static String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  boolean Success
          Whether the object was succesfully used
protected  UnrealId Target
          ID of the actor that was used.
 
Constructor Summary
TriggerUsed()
          Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package).
TriggerUsed(boolean Success, UnrealId Target)
          Creates new instance of command TriggerUsed.
TriggerUsed(TriggerUsed original)
          Cloning constructor.
 
Method Summary
 long getSimTime()
           
 UnrealId getTarget()
          ID of the actor that was used.
 boolean isSuccess()
          Whether the object was succesfully used
 String toHtmlString()
           
 String toString()
           
 
Methods inherited from class cz.cuni.amis.pogamut.udk.communication.messages.GBEvent
getWorldEvent
 
Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
toJsonLiteral
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

PROTOTYPE

public static final String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

Success

protected boolean Success
Whether the object was succesfully used


Target

protected UnrealId Target
ID of the actor that was used.

Constructor Detail

TriggerUsed

public TriggerUsed(boolean Success,
                   UnrealId Target)
Creates new instance of command TriggerUsed. Asynchronous message. Sent when the observed player tried to use an object. Corresponding GameBots message for this command is .

Parameters:
Success - Whether the object was succesfully used
Target - ID of the actor that was used.

TriggerUsed

public TriggerUsed(TriggerUsed original)
Cloning constructor.


TriggerUsed

public TriggerUsed()
Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package).

Method Detail

isSuccess

public boolean isSuccess()
Whether the object was succesfully used


getTarget

public UnrealId getTarget()
ID of the actor that was used.


getSimTime

public long getSimTime()
Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent
Overrides:
getSimTime in class GBEvent

toString

public String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public String toHtmlString()


Copyright © 2013 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.