cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map
Class NavigationPoint
java.lang.Object
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractBean
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractActor
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.NavigationPoint
- All Implemented Interfaces:
- IUnrealReferencable, IUnrealReferencableByName
- Direct Known Subclasses:
- DoorMarker, PathNode, PlayerStart
public abstract class NavigationPoint
- extends AbstractActor
A predecessor for all navigation point-based actors
- Author:
- Martin Cerny
- See Also:
- http://wiki.beyondunreal.com/UE3:NavigationPoint_%28UDK%29
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
NavigationPoint
public NavigationPoint(String className,
Vector3D location,
CollisionCylinderComponent cylinderComponent)
getCylinderComponent
public CollisionCylinderComponent getCylinderComponent()
setCylinderComponent
public void setCylinderComponent(CollisionCylinderComponent cylinderComponent)
getPathRenderer
public PathRenderingComponent getPathRenderer()
Copyright © 2013 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.