cz.cuni.amis.pogamut.unreal.t3dgenerator.elements
Interface IUnrealReferencable

Package class diagram package IUnrealReferencable
All Known Implementing Classes:
AbstractActor, AbstractActor, AbstractBean, AbstractKismetObject, AbstractObject, AbstractObject, AbstractPrimitiveComponent, AbstractUnrealBean, ArrowComponent, Brush, BrushActor, CollisionCylinderComponent, DefaultPhysicsVolume, DelayAction, DoorMarker, DrawLightRadiusComponent, DrawSphereComponent, ExternalVariable, FinishSequenceAction, KismetEvent, KismetVariable, LevelInfo, Light, LogAction, MapElement, MapElement, Matinee, MatineeData, MatineeMover, NavigationPoint, ObjectVariable, PathNode, PathNode, PathRenderingComponent, PlayerStart, PlayerStart, PointLight, PointLightComponent, PrefabInstance, PrefabSpriteComponent, Sequence, SequenceActivatedEvent, SpriteComponent, StaticMeshActor, StaticMeshComponent, TopLevelPackage, Trigger, TriggerUsedEvent, WorldInfo

public interface IUnrealReferencable

Interface for any object that can be referenced in T3D.

Author:
Martin Cerny

Method Summary
 UnrealReference getReference()
           
 

Method Detail

getReference

UnrealReference getReference()


Copyright © 2013 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.