cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map
Class SpriteComponent
java.lang.Object
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractBean
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractObject
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.AbstractPrimitiveComponent
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.SpriteComponent
- All Implemented Interfaces:
- IUnrealReferencable, IUnrealReferencableByName
- Direct Known Subclasses:
- PrefabSpriteComponent
public class SpriteComponent
- extends AbstractPrimitiveComponent
A sprite component of an object. This object is seen only in the
editor, but it is important to generate it, otherwise, the generated map
would be hard to modify in the editor.
- Author:
- Martin Cerny
Methods inherited from class cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.AbstractPrimitiveComponent |
getAlwaysLoadOnClient, getAlwaysLoadOnServer, getHiddenGame, getLightingChannels, getNameForReferences, getObjName, getReplacementPrimitive, setAlwaysLoadOnClient, setAlwaysLoadOnServer, setHiddenGame, setLightingChannels, setNameForReferences, setObjName, setReplacementPrimitive |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
SpriteComponent
public SpriteComponent(String archetypeName,
String spriteName,
String spriteCategoryName)
SpriteComponent
public SpriteComponent(String archetypeName,
String spriteName,
String spriteCategoryName,
String componentName)
getSprite
public UnrealReference getSprite()
getSpriteCategoryName
public String getSpriteCategoryName()
setSprite
public void setSprite(UnrealReference sprite)
setSpriteCategoryName
public void setSpriteCategoryName(String spriteCategoryName)
setSpriteName
public final void setSpriteName(String spriteName)
Copyright © 2013 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.