cz.cuni.amis.pogamut.ut2004.t3dgenerator.elements.map
Class Light

Package class diagram package Light
java.lang.Object
  extended by cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
      extended by cz.cuni.amis.pogamut.ut2004.t3dgenerator.elements.AbstractActor
          extended by cz.cuni.amis.pogamut.ut2004.t3dgenerator.elements.map.Light
All Implemented Interfaces:
IUnrealReferencable, IUnrealReferencableByName

public class Light
extends AbstractActor

Author:
Martin Cerny
See Also:
http://wiki.beyondunreal.com/Legacy:Actor/Lighting

Field Summary
 
Fields inherited from class cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
className, name
 
Constructor Summary
Light()
           
 
Method Summary
 Boolean getActorShadows()
           
 Boolean getAttenByLife()
           
 Boolean getCorona()
           
 Boolean getDirectionalCorona()
           
 Boolean getDynamicLight()
           
 Float getLightBrightness()
           
 Integer getLightCone()
           
 ELightEffect getLightEffect()
           
 Integer getLightHue()
           
 Boolean getLightingVisibility()
           
 Integer getLightPeriod()
           
 Integer getLightPhase()
           
 Float getLightRadius()
           
 Integer getLightSaturation()
           
 ELightType getLightType()
           
 Boolean getSpecialLit()
           
 void setActorShadows(Boolean actorShadows)
           
 void setAttenByLife(Boolean attenByLife)
           
 void setCorona(Boolean corona)
           
 void setDirectionalCorona(Boolean directionalCorona)
           
 void setDynamicLight(Boolean dynamicLight)
           
 void setLightBrightness(Float lightBrightness)
           
 void setLightCone(Integer lightCone)
           
 void setLightEffect(ELightEffect lightEffect)
           
 void setLightHue(Integer lightHue)
           
 void setLightingVisibility(Boolean lightingVisibility)
           
 void setLightPeriod(Integer lightPeriod)
           
 void setLightPhase(Integer lightPhase)
           
 void setLightRadius(Float lightRadius)
           
 void setLightSaturation(Integer lightSaturation)
           
 void setLightType(ELightType lightType)
           
 void setSpecialLit(Boolean specialLit)
           
 
Methods inherited from class cz.cuni.amis.pogamut.ut2004.t3dgenerator.elements.AbstractActor
getBlockActors, getBlockPlayers, getCollideActors, getCollideWorld, getLocation, getPathColliding, getRotation, getSurfaceType, getTag, setBlockActors, setBlockPlayers, setCollideActors, setCollideWorld, setLocation, setPathColliding, setRotation, setSurfaceType, setTag
 
Methods inherited from class cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
getClassName, getName, getNameForReferences, getReference, setName, setNameForReferences
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

Light

public Light()
Method Detail

getLightBrightness

public Float getLightBrightness()

setLightBrightness

public void setLightBrightness(Float lightBrightness)

getLightHue

public Integer getLightHue()

setLightHue

public void setLightHue(Integer lightHue)

getLightSaturation

public Integer getLightSaturation()

setLightSaturation

public void setLightSaturation(Integer lightSaturation)

getActorShadows

public Boolean getActorShadows()

setActorShadows

public void setActorShadows(Boolean actorShadows)

getAttenByLife

public Boolean getAttenByLife()

setAttenByLife

public void setAttenByLife(Boolean attenByLife)

getCorona

public Boolean getCorona()

setCorona

public void setCorona(Boolean corona)

getDirectionalCorona

public Boolean getDirectionalCorona()

setDirectionalCorona

public void setDirectionalCorona(Boolean directionalCorona)

getDynamicLight

public Boolean getDynamicLight()

setDynamicLight

public void setDynamicLight(Boolean dynamicLight)

getLightingVisibility

public Boolean getLightingVisibility()

setLightingVisibility

public void setLightingVisibility(Boolean lightingVisibility)

getSpecialLit

public Boolean getSpecialLit()

setSpecialLit

public void setSpecialLit(Boolean specialLit)

getLightCone

public Integer getLightCone()

setLightCone

public void setLightCone(Integer lightCone)

getLightEffect

public ELightEffect getLightEffect()

setLightEffect

public void setLightEffect(ELightEffect lightEffect)

getLightPeriod

public Integer getLightPeriod()

setLightPeriod

public void setLightPeriod(Integer lightPeriod)

getLightPhase

public Integer getLightPhase()

setLightPhase

public void setLightPhase(Integer lightPhase)

getLightRadius

public Float getLightRadius()

setLightRadius

public void setLightRadius(Float lightRadius)

getLightType

public ELightType getLightType()

setLightType

public void setLightType(ELightType lightType)


Copyright © 2013 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.