cz.cuni.amis.pogamut.ut2004.t3dgenerator.elements.map
Class Light
java.lang.Object
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
cz.cuni.amis.pogamut.ut2004.t3dgenerator.elements.AbstractActor
cz.cuni.amis.pogamut.ut2004.t3dgenerator.elements.map.Light
- All Implemented Interfaces:
- IUnrealReferencable, IUnrealReferencableByName
public class Light
- extends AbstractActor
- Author:
- Martin Cerny
- See Also:
http://wiki.beyondunreal.com/Legacy:Actor/Lighting
Constructor Summary |
Light()
|
Methods inherited from class cz.cuni.amis.pogamut.ut2004.t3dgenerator.elements.AbstractActor |
getBlockActors, getBlockPlayers, getCollideActors, getCollideWorld, getLocation, getPathColliding, getRotation, getSurfaceType, getTag, setBlockActors, setBlockPlayers, setCollideActors, setCollideWorld, setLocation, setPathColliding, setRotation, setSurfaceType, setTag |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Light
public Light()
getLightBrightness
public Float getLightBrightness()
setLightBrightness
public void setLightBrightness(Float lightBrightness)
getLightHue
public Integer getLightHue()
setLightHue
public void setLightHue(Integer lightHue)
getLightSaturation
public Integer getLightSaturation()
setLightSaturation
public void setLightSaturation(Integer lightSaturation)
getActorShadows
public Boolean getActorShadows()
setActorShadows
public void setActorShadows(Boolean actorShadows)
getAttenByLife
public Boolean getAttenByLife()
setAttenByLife
public void setAttenByLife(Boolean attenByLife)
getCorona
public Boolean getCorona()
setCorona
public void setCorona(Boolean corona)
getDirectionalCorona
public Boolean getDirectionalCorona()
setDirectionalCorona
public void setDirectionalCorona(Boolean directionalCorona)
getDynamicLight
public Boolean getDynamicLight()
setDynamicLight
public void setDynamicLight(Boolean dynamicLight)
getLightingVisibility
public Boolean getLightingVisibility()
setLightingVisibility
public void setLightingVisibility(Boolean lightingVisibility)
getSpecialLit
public Boolean getSpecialLit()
setSpecialLit
public void setSpecialLit(Boolean specialLit)
getLightCone
public Integer getLightCone()
setLightCone
public void setLightCone(Integer lightCone)
getLightEffect
public ELightEffect getLightEffect()
setLightEffect
public void setLightEffect(ELightEffect lightEffect)
getLightPeriod
public Integer getLightPeriod()
setLightPeriod
public void setLightPeriod(Integer lightPeriod)
getLightPhase
public Integer getLightPhase()
setLightPhase
public void setLightPhase(Integer lightPhase)
getLightRadius
public Float getLightRadius()
setLightRadius
public void setLightRadius(Float lightRadius)
getLightType
public ELightType getLightType()
setLightType
public void setLightType(ELightType lightType)
Copyright © 2013 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.