cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages
Class PlayerScore

Package class diagram package PlayerScore
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.udk.communication.messages.GBEvent
          extended by cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.PlayerScore
All Implemented Interfaces:
IWorldChangeEvent, IWorldEventWrapper, IWorldEvent, IGBWorldEvent, cz.cuni.amis.utils.listener.Event

public class PlayerScore
extends GBEvent
implements IWorldEvent, IWorldChangeEvent

Synchronous message. Contains the info about player score. Corresponding GameBots message is PLS.


Field Summary
protected  int Deaths
          Number of players deaths.
protected  UnrealId Id
          Unique Id of the player.
protected  double lastSeenTime
          When was the last time we've received info about this object.
static String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  int Score
          Number of player frags (how many times the player killed other players) or number of victory points (player frags + some special measurement that can differ from game type to game type).
 
Constructor Summary
PlayerScore()
          Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package).
PlayerScore(double lastSeenTime, UnrealId Id, int Score, int Deaths)
          Creates new instance of command PlayerScore.
PlayerScore(PlayerScore original)
          Cloning constructor.
 
Method Summary
 int getDeaths()
          Number of players deaths.
 UnrealId getId()
          Unique Id of the player.
 double getLastSeenTime()
          When was the last time we've received info about this object.
 int getScore()
          Number of player frags (how many times the player killed other players) or number of victory points (player frags + some special measurement that can differ from game type to game type).
 long getSimTime()
           
 String toHtmlString()
           
 String toString()
           
 
Methods inherited from class cz.cuni.amis.pogamut.udk.communication.messages.GBEvent
getWorldEvent
 
Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
toJsonLiteral
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

PROTOTYPE

public static final String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

lastSeenTime

protected double lastSeenTime
When was the last time we've received info about this object.


Id

protected UnrealId Id
Unique Id of the player.


Score

protected int Score
Number of player frags (how many times the player killed other players) or number of victory points (player frags + some special measurement that can differ from game type to game type).


Deaths

protected int Deaths
Number of players deaths.

Constructor Detail

PlayerScore

public PlayerScore(double lastSeenTime,
                   UnrealId Id,
                   int Score,
                   int Deaths)
Creates new instance of command PlayerScore. Synchronous message. Contains the info about player score. Corresponding GameBots message for this command is .

Parameters:
lastSeenTime - When was the last time we've received info about this object.
Id - Unique Id of the player.
Score - Number of player frags (how many times the player killed other players) or number of victory points (player frags + some special measurement that can differ from game type to game type).
Deaths - Number of players deaths.

PlayerScore

public PlayerScore(PlayerScore original)
Cloning constructor.


PlayerScore

public PlayerScore()
Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package).

Method Detail

getLastSeenTime

public double getLastSeenTime()
When was the last time we've received info about this object.


getId

public UnrealId getId()
Unique Id of the player.


getScore

public int getScore()
Number of player frags (how many times the player killed other players) or number of victory points (player frags + some special measurement that can differ from game type to game type).


getDeaths

public int getDeaths()
Number of players deaths.


getSimTime

public long getSimTime()
Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent
Overrides:
getSimTime in class GBEvent

toString

public String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public String toHtmlString()


Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.