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java.lang.Objectcz.cuni.amis.pogamut.base.communication.messages.InfoMessage
cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.HearNoise
public class HearNoise
Definition of the event HRN.
Complete message documentation: Synchronous message - sent in synchronous batch (events are cached and then exported in the batch due to performance issues). Maybe another player walking or shooting, maybe a bullet hitting the floor or just a nearby lift going up or down. If the very same sound is exported repeatedly (same sound, same source), it won't be exported more than once per second.
Field Summary | |
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protected double |
Distance
How far the noise source is. |
static String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected Rotation |
Rotation
How should bot rotate if it would like to be in the direction of the "noisy" actor. |
protected long |
SimTime
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protected UnrealId |
Source
Unique ID of actor making the noise - may be other player or some other object in the game. |
protected String |
Type
What class this actor is - item, projectile, player... |
Constructor Summary | |
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HearNoise()
Parameter-less contructor for the message. |
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HearNoise(HearNoise original)
Cloning constructor from the full message. |
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HearNoise(UnrealId Source,
String Type,
Rotation Rotation,
double Distance)
Creates new instance of the message HearNoise. |
Method Summary | |
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double |
getDistance()
How far the noise source is. |
Rotation |
getRotation()
How should bot rotate if it would like to be in the direction of the "noisy" actor. |
long |
getSimTime()
Simulation time in MILLI SECONDS !!! |
UnrealId |
getSource()
Unique ID of actor making the noise - may be other player or some other object in the game. |
String |
getType()
What class this actor is - item, projectile, player... |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
String |
toHtmlString()
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String |
toJsonLiteral()
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String |
toString()
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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public static final String PROTOTYPE
protected long SimTime
protected UnrealId Source
protected String Type
protected Rotation Rotation
protected double Distance
Constructor Detail |
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public HearNoise()
public HearNoise(UnrealId Source, String Type, Rotation Rotation, double Distance)
Source
- Unique ID of actor making the noise - may be other player or
some other object in the game.Type
- What class this actor is - item, projectile, player...Rotation
- How should bot rotate if it would like to be in the
direction of the "noisy" actor.Distance
- How far the noise source is.public HearNoise(HearNoise original)
original
- Method Detail |
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public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
protected void setSimTime(long SimTime)
public UnrealId getSource()
public String getType()
public Rotation getRotation()
public double getDistance()
public String toString()
toString
in class InfoMessage
public String toHtmlString()
public String toJsonLiteral()
toJsonLiteral
in class InfoMessage
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