|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.MyInventory
public abstract class MyInventory
Abstract definition of the GameBots2004 message MYINV.
Complete message documentation: An object in the observed player's inventory.
Nested Class Summary | |
---|---|
static class |
MyInventory.MyInventoryUpdate
|
Field Summary | |
---|---|
static String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected long |
SimTime
|
Constructor Summary | |
---|---|
MyInventory()
Parameter-less contructor for the message. |
Method Summary | |
---|---|
abstract int |
getAmount()
If this item is ammo or armor, this holds the amount of the item the player has. |
abstract int |
getCurrentAltAmmo()
If this item is a weapon, this holds the amount of secondary ammo. |
abstract int |
getCurrentAmmo()
If this item is a weapon, this holds the amount of primary ammo. |
abstract ItemDescriptor |
getDescriptor()
Descriptor of the item - according the ItemType you may cast this to various XYZDescriptor. |
abstract UnrealId |
getId()
Unique Id of the item. |
long |
getSimTime()
Simulation time in MILLI SECONDS !!! |
abstract ItemType |
getType()
Class of the item (e.g. xWeapons.FlakCannonPickup). |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
String |
toHtmlString()
|
String |
toJsonLiteral()
|
String |
toString()
|
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface cz.cuni.amis.pogamut.multi.communication.worldview.object.ICompositeWorldObject |
---|
getLocal, getShared, getStatic |
Field Detail |
---|
public static final String PROTOTYPE
protected long SimTime
Constructor Detail |
---|
public MyInventory()
Method Detail |
---|
public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
getSimTime
in interface IWorldObject
protected void setSimTime(long SimTime)
public abstract UnrealId getId()
getId
in interface IWorldObject
public abstract int getCurrentAmmo()
public abstract int getCurrentAltAmmo()
public abstract int getAmount()
public abstract ItemType getType()
public abstract ItemDescriptor getDescriptor()
public String toString()
toString
in class InfoMessage
public String toHtmlString()
public String toJsonLiteral()
toJsonLiteral
in class InfoMessage
|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |