cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class PlayerLocal

Package class diagram package PlayerLocal
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerLocal
All Implemented Interfaces:
IWorldObject, ILocalViewable, ILocalWorldObject, ILocalGBViewable, Cloneable
Direct Known Subclasses:
PlayerLocalImpl, PlayerMessage.PlayerLocalMessage

public abstract class PlayerLocal
extends InfoMessage
implements ILocalWorldObject, ILocalGBViewable

Abstract definition of the local part of the GameBots2004 message PLR.

Complete message documentation: Synchronous message. Contains information about other players in the game, like their current velocity, position, weapon and reachability. Only reports those players that are visible. (within field of view and not occluded).


Nested Class Summary
static class PlayerLocal.ObjectDisappeared
           
 
Field Summary
protected  long SimTime
           
 
Constructor Summary
PlayerLocal()
          Parameter-less contructor for the message.
 
Method Summary
abstract  PlayerLocal clone()
           
 ILocalWorldObjectUpdatedEvent createDisappearEvent()
          Creates an update event that has to update visibility to false.
 Class getCompositeClass()
           
abstract  UnrealId getId()
          Unique Id of the player.
abstract  String getJmx()
          Exported just for control server.
 PlayerLocal getLocal()
           
 ISharedWorldObject getShared()
           
 long getSimTime()
          Simulation time in MILLI SECONDS !!!
 IStaticWorldObject getStatic()
           
abstract  boolean isVisible()
          If the player is in the field of view of the bot.
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 String toHtmlString()
           
 String toString()
           
 
Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
toJsonLiteral
 
Methods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

SimTime

protected long SimTime
Constructor Detail

PlayerLocal

public PlayerLocal()
Parameter-less contructor for the message.

Method Detail

getSimTime

public long getSimTime()
Simulation time in MILLI SECONDS !!!

Specified by:
getSimTime in interface IWorldObject

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


clone

public abstract PlayerLocal clone()
Specified by:
clone in interface ILocalWorldObject
Overrides:
clone in class Object

getCompositeClass

public Class getCompositeClass()
Specified by:
getCompositeClass in interface ILocalWorldObject

getId

public abstract UnrealId getId()
Unique Id of the player.

Specified by:
getId in interface IWorldObject

getJmx

public abstract String getJmx()
Exported just for control server. Holds jmx address we need to connect to when we want to debug our bot.


isVisible

public abstract boolean isVisible()
If the player is in the field of view of the bot.

Specified by:
isVisible in interface ILocalViewable

getLocal

public PlayerLocal getLocal()

getShared

public ISharedWorldObject getShared()

getStatic

public IStaticWorldObject getStatic()

createDisappearEvent

public ILocalWorldObjectUpdatedEvent createDisappearEvent()
Description copied from interface: ILocalGBViewable
Creates an update event that has to update visibility to false.

Specified by:
createDisappearEvent in interface ILocalGBViewable
Returns:

toString

public String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public String toHtmlString()


Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.