cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class PlayerShared

Package class diagram package PlayerShared
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerShared
All Implemented Interfaces:
IWorldObject, ISharedWorldObject, Cloneable
Direct Known Subclasses:
PlayerMessage.PlayerSharedMessage, PlayerSharedImpl

public abstract class PlayerShared
extends InfoMessage
implements ISharedWorldObject

Abstract definition of the shared part of the GameBots2004 message PLR.

Complete message documentation: Synchronous message. Contains information about other players in the game, like their current velocity, position, weapon and reachability. Only reports those players that are visible. (within field of view and not occluded).


Field Summary
static cz.cuni.amis.utils.token.Token ActionPropertyToken
           
static cz.cuni.amis.utils.token.Token AnimPropertyToken
           
static cz.cuni.amis.utils.token.Token BubblePropertyToken
           
static cz.cuni.amis.utils.token.Token CrouchedPropertyToken
           
static cz.cuni.amis.utils.token.Token EmotCenterPropertyToken
           
static cz.cuni.amis.utils.token.Token EmotLeftPropertyToken
           
static cz.cuni.amis.utils.token.Token EmotRightPropertyToken
           
static cz.cuni.amis.utils.token.Token FiringPropertyToken
           
static cz.cuni.amis.utils.token.Token LocationPropertyToken
           
static cz.cuni.amis.utils.token.Token NamePropertyToken
           
static cz.cuni.amis.utils.token.Token RotationPropertyToken
           
static Set<cz.cuni.amis.utils.token.Token> SharedPropertyTokens
           
protected  long SimTime
           
static cz.cuni.amis.utils.token.Token TeamPropertyToken
           
static cz.cuni.amis.utils.token.Token VelocityPropertyToken
           
static cz.cuni.amis.utils.token.Token WeaponPropertyToken
           
 
Constructor Summary
PlayerShared()
          Parameter-less contructor for the message.
 
Method Summary
abstract  PlayerShared clone()
           
abstract  String getAction()
          Atomic action this bot is doing (BDI).
abstract  String getAnim()
          For UE2.
abstract  String getBubble()
          For UE2.
 Class getCompositeClass()
           
abstract  String getEmotCenter()
          For UE2.
abstract  String getEmotLeft()
          For UE2.
abstract  String getEmotRight()
          For UE2.
abstract  int getFiring()
          0 means is not firing, 1 - firing in primary mode, 2 - firing in secondary mode (alt firing).
abstract  UnrealId getId()
          Unique Id of the player.
abstract  Location getLocation()
          An absolute location of the player within the map.
abstract  String getName()
          Human readable name of the player.
abstract  Rotation getRotation()
          Which direction the player is facing in absolute terms.
 long getSimTime()
          Simulation time in MILLI SECONDS !!!
abstract  int getTeam()
          What team the player is on. 255 is no team. 0-3 are red, blue, green, gold in that order.
abstract  Velocity getVelocity()
          Absolute velocity of the player as a vector of movement per one game second.
abstract  String getWeapon()
          Class of the weapon the player is holding.
abstract  boolean isCrouched()
          True if the bot is crouched.
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 String toHtmlString()
           
 String toString()
           
 
Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
toJsonLiteral
 
Methods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 
Methods inherited from interface cz.cuni.amis.pogamut.multi.communication.worldview.object.ISharedWorldObject
getProperties, getProperty
 

Field Detail

SimTime

protected long SimTime

NamePropertyToken

public static final cz.cuni.amis.utils.token.Token NamePropertyToken

ActionPropertyToken

public static final cz.cuni.amis.utils.token.Token ActionPropertyToken

RotationPropertyToken

public static final cz.cuni.amis.utils.token.Token RotationPropertyToken

LocationPropertyToken

public static final cz.cuni.amis.utils.token.Token LocationPropertyToken

VelocityPropertyToken

public static final cz.cuni.amis.utils.token.Token VelocityPropertyToken

TeamPropertyToken

public static final cz.cuni.amis.utils.token.Token TeamPropertyToken

WeaponPropertyToken

public static final cz.cuni.amis.utils.token.Token WeaponPropertyToken

CrouchedPropertyToken

public static final cz.cuni.amis.utils.token.Token CrouchedPropertyToken

FiringPropertyToken

public static final cz.cuni.amis.utils.token.Token FiringPropertyToken

EmotLeftPropertyToken

public static final cz.cuni.amis.utils.token.Token EmotLeftPropertyToken

EmotCenterPropertyToken

public static final cz.cuni.amis.utils.token.Token EmotCenterPropertyToken

EmotRightPropertyToken

public static final cz.cuni.amis.utils.token.Token EmotRightPropertyToken

BubblePropertyToken

public static final cz.cuni.amis.utils.token.Token BubblePropertyToken

AnimPropertyToken

public static final cz.cuni.amis.utils.token.Token AnimPropertyToken

SharedPropertyTokens

public static final Set<cz.cuni.amis.utils.token.Token> SharedPropertyTokens
Constructor Detail

PlayerShared

public PlayerShared()
Parameter-less contructor for the message.

Method Detail

getSimTime

public long getSimTime()
Simulation time in MILLI SECONDS !!!

Specified by:
getSimTime in interface IWorldObject
Specified by:
getSimTime in interface ISharedWorldObject

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


clone

public abstract PlayerShared clone()
Specified by:
clone in interface ISharedWorldObject
Overrides:
clone in class Object

getCompositeClass

public Class getCompositeClass()
Specified by:
getCompositeClass in interface ISharedWorldObject

getId

public abstract UnrealId getId()
Unique Id of the player.

Specified by:
getId in interface IWorldObject

getName

public abstract String getName()
Human readable name of the player.


getAction

public abstract String getAction()
Atomic action this bot is doing (BDI).


getRotation

public abstract Rotation getRotation()
Which direction the player is facing in absolute terms.


getLocation

public abstract Location getLocation()
An absolute location of the player within the map.


getVelocity

public abstract Velocity getVelocity()
Absolute velocity of the player as a vector of movement per one game second.


getTeam

public abstract int getTeam()
What team the player is on. 255 is no team. 0-3 are red, blue, green, gold in that order.


getWeapon

public abstract String getWeapon()
Class of the weapon the player is holding. Weapon strings to look for include: "AssaultRifle", "ShieldGun", "FlakCannon", "BioRifle", "ShockRifle", "LinkGun", "SniperRifle", "RocketLauncher", "Minigun", "LightingGun", "Translocator". TODO: Look if this is all.


isCrouched

public abstract boolean isCrouched()
True if the bot is crouched.


getFiring

public abstract int getFiring()
0 means is not firing, 1 - firing in primary mode, 2 - firing in secondary mode (alt firing).


getEmotLeft

public abstract String getEmotLeft()
For UE2. Holds left emoticon of the bot, "None" means none set.


getEmotCenter

public abstract String getEmotCenter()
For UE2. Holds center emoticon of the bot, "None" means none set.


getEmotRight

public abstract String getEmotRight()
For UE2. Holds right emoticon of the bot, "None" means none set.


getBubble

public abstract String getBubble()
For UE2. Holds the bubble of the emoticon of the bot, "None" means none set.


getAnim

public abstract String getAnim()
For UE2. Current played animation of the bot.


toString

public String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public String toHtmlString()


Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.