cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map
Class DoorMarker
java.lang.Object
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractBean
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractActor
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.NavigationPoint
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.DoorMarker
- All Implemented Interfaces:
- IUnrealReferencable, IUnrealReferencableByName
public class DoorMarker
- extends NavigationPoint
A marker for doors does not seem to work well with UDK.
- Author:
- Martin Cerny
- See Also:
- http://wiki.beyondunreal.com/UE3:DoorMarker_(UDK)
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
DoorMarker
public DoorMarker(Vector3D location,
UnrealReference mover)
getMover
public UnrealReference getMover()
setMover
public void setMover(UnrealReference mover)
getBlockedWhenClosed
public Boolean getBlockedWhenClosed()
setBlockedWhenClosed
public void setBlockedWhenClosed(Boolean blockedWhenClosed)
getInitiallyClosed
public Boolean getInitiallyClosed()
setInitiallyClosed
public void setInitiallyClosed(Boolean initiallyClosed)
getDoorTrigger
public UnrealReference getDoorTrigger()
setDoorTrigger
public void setDoorTrigger(UnrealReference doorTrigger)
Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.