cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map
Class PlayerStart
java.lang.Object
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractBean
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractActor
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.NavigationPoint
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.PlayerStart
- All Implemented Interfaces:
- IUnrealReferencable, IUnrealReferencableByName
public class PlayerStart
- extends NavigationPoint
- Author:
- Martin Cerny
- See Also:
- http://wiki.beyondunreal.com/UE3:PlayerStart_(UDK)
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
PlayerStart
public PlayerStart(Vector3D location)
getEnabled
public Boolean getEnabled()
setEnabled
public void setEnabled(Boolean enabled)
getPrimaryStart
public Boolean getPrimaryStart()
setPrimaryStart
public void setPrimaryStart(Boolean primaryStart)
getTeamIndex
public Integer getTeamIndex()
setTeamIndex
public void setTeamIndex(Integer teamIndex)
getSpriteComponent
public SpriteComponent getSpriteComponent()
getSpriteComponent2
public SpriteComponent getSpriteComponent2()
Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.