cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages
Class BotDamaged

Package class diagram package BotDamaged
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.udk.communication.messages.GBEvent
          extended by cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.BotDamaged
All Implemented Interfaces:
IWorldChangeEvent, IWorldEventWrapper, IWorldEvent, IGBWorldEvent, cz.cuni.amis.utils.listener.Event

public class BotDamaged
extends GBEvent
implements IWorldEvent, IWorldChangeEvent

Asynchronous message. This bot has been damaged. Corresponding GameBots message is DAM.


Field Summary
protected  boolean BulletHit
          If this damage was caused by bullet.
protected  boolean CausedByWorld
          If this damage was caused by world - falling into lava, or falling down.
protected  int Damage
          Amount of damage taken.
protected  String DamageType
          A string describing what kind of damage.
protected  boolean DirectDamage
          If the damage is direct.
protected  boolean Flaming
          If this damage is causing our bot to burn.
protected  UnrealId Instigator
          Id of the player who is damaging the bot, filled only if instigator is in the field of view of the bot.
static String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  boolean VehicleHit
          If this damage was caused by vehicle running over us.
protected  String WeaponName
          Name of the weapon that caused this damage.
 
Constructor Summary
BotDamaged()
          Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package).
BotDamaged(BotDamaged original)
          Cloning constructor.
BotDamaged(int Damage, String DamageType, String WeaponName, boolean Flaming, boolean CausedByWorld, boolean DirectDamage, boolean BulletHit, boolean VehicleHit, UnrealId Instigator)
          Creates new instance of command BotDamaged.
 
Method Summary
 int getDamage()
          Amount of damage taken.
 String getDamageType()
          A string describing what kind of damage.
 UnrealId getInstigator()
          Id of the player who is damaging the bot, filled only if instigator is in the field of view of the bot.
 long getSimTime()
           
 String getWeaponName()
          Name of the weapon that caused this damage.
 boolean isBulletHit()
          If this damage was caused by bullet.
 boolean isCausedByWorld()
          If this damage was caused by world - falling into lava, or falling down.
 boolean isDirectDamage()
          If the damage is direct.
 boolean isFlaming()
          If this damage is causing our bot to burn.
 boolean isVehicleHit()
          If this damage was caused by vehicle running over us.
 String toHtmlString()
           
 String toString()
           
 
Methods inherited from class cz.cuni.amis.pogamut.udk.communication.messages.GBEvent
getWorldEvent
 
Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
toJsonLiteral
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

PROTOTYPE

public static final String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

Damage

protected int Damage
Amount of damage taken.


DamageType

protected String DamageType
A string describing what kind of damage.


WeaponName

protected String WeaponName
Name of the weapon that caused this damage. Not sent right now.


Flaming

protected boolean Flaming
If this damage is causing our bot to burn. TODO


CausedByWorld

protected boolean CausedByWorld
If this damage was caused by world - falling into lava, or falling down.


DirectDamage

protected boolean DirectDamage
If the damage is direct. TODO


BulletHit

protected boolean BulletHit
If this damage was caused by bullet.


VehicleHit

protected boolean VehicleHit
If this damage was caused by vehicle running over us.


Instigator

protected UnrealId Instigator
Id of the player who is damaging the bot, filled only if instigator is in the field of view of the bot.

Constructor Detail

BotDamaged

public BotDamaged(int Damage,
                  String DamageType,
                  String WeaponName,
                  boolean Flaming,
                  boolean CausedByWorld,
                  boolean DirectDamage,
                  boolean BulletHit,
                  boolean VehicleHit,
                  UnrealId Instigator)
Creates new instance of command BotDamaged. Asynchronous message. This bot has been damaged. Corresponding GameBots message for this command is .

Parameters:
Damage - Amount of damage taken.
DamageType - A string describing what kind of damage.
WeaponName - Name of the weapon that caused this damage. Not sent right now.
Flaming - If this damage is causing our bot to burn. TODO
CausedByWorld - If this damage was caused by world - falling into lava, or falling down.
DirectDamage - If the damage is direct. TODO
BulletHit - If this damage was caused by bullet.
VehicleHit - If this damage was caused by vehicle running over us.
Instigator - Id of the player who is damaging the bot, filled only if instigator is in the field of view of the bot.

BotDamaged

public BotDamaged(BotDamaged original)
Cloning constructor.


BotDamaged

public BotDamaged()
Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package).

Method Detail

getDamage

public int getDamage()
Amount of damage taken.


getDamageType

public String getDamageType()
A string describing what kind of damage.


getWeaponName

public String getWeaponName()
Name of the weapon that caused this damage. Not sent right now.


isFlaming

public boolean isFlaming()
If this damage is causing our bot to burn. TODO


isCausedByWorld

public boolean isCausedByWorld()
If this damage was caused by world - falling into lava, or falling down.


isDirectDamage

public boolean isDirectDamage()
If the damage is direct. TODO


isBulletHit

public boolean isBulletHit()
If this damage was caused by bullet.


isVehicleHit

public boolean isVehicleHit()
If this damage was caused by vehicle running over us.


getInstigator

public UnrealId getInstigator()
Id of the player who is damaging the bot, filled only if instigator is in the field of view of the bot.


getSimTime

public long getSimTime()
Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent
Overrides:
getSimTime in class GBEvent

toString

public String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public String toHtmlString()


Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.