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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.udk.communication.messages.GBEvent cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.EnteredVehicle
public class EnteredVehicle
Asynchronous message. Sent as a response to ENTER command. Sent if the ENTER command was successfull. Means we are now driving the vehicle. Beware! When in vehicle just command RUNTO with Target specified works for move commands. Any other move commands will cause vehicle to got straight ahead. Also it is not possible to control speed or steering at this moment. Everything is done automaticaly by RUNTO with Target specified. Corresponding GameBots message is ENTERED.
Field Summary | |
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protected UnrealId |
Id
Id of the vehicle entered. |
protected Location |
Location
Location of the vehicle. |
static String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected String |
Type
Type of the vehicle entered. |
Constructor Summary | |
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EnteredVehicle()
Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package). |
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EnteredVehicle(EnteredVehicle original)
Cloning constructor. |
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EnteredVehicle(UnrealId Id,
String Type,
Location Location)
Creates new instance of command EnteredVehicle. |
Method Summary | |
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UnrealId |
getId()
Id of the vehicle entered. |
Location |
getLocation()
Location of the vehicle. |
long |
getSimTime()
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String |
getType()
Type of the vehicle entered. |
String |
toHtmlString()
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String |
toString()
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Methods inherited from class cz.cuni.amis.pogamut.udk.communication.messages.GBEvent |
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getWorldEvent |
Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage |
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toJsonLiteral |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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public static final String PROTOTYPE
protected UnrealId Id
protected String Type
protected Location Location
Constructor Detail |
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public EnteredVehicle(UnrealId Id, String Type, Location Location)
Id
- Id of the vehicle entered.Type
- Type of the vehicle entered. What kind of turret or car.Location
- Location of the vehicle.public EnteredVehicle(EnteredVehicle original)
public EnteredVehicle()
Method Detail |
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public UnrealId getId()
public String getType()
public Location getLocation()
public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
getSimTime
in class GBEvent
public String toString()
toString
in class InfoMessage
public String toHtmlString()
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