cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages
Class PlayerLeft

Package class diagram package PlayerLeft
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.udk.communication.messages.GBEvent
          extended by cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.PlayerLeft
All Implemented Interfaces:
IWorldChangeEvent, IWorldEventWrapper, IWorldEvent, IGBWorldEvent, cz.cuni.amis.utils.listener.Event

public class PlayerLeft
extends GBEvent
implements IWorldEvent, IWorldChangeEvent

Asynchronous message. Message sent when a player leaves the server. Corresponding GameBots message is LEFT.


Field Summary
protected  UnrealId Id
          Unique Id of the player who left.
protected  String Name
          The name of the player.
static String PROTOTYPE
          Example how the message looks like - used during parser tests.
 
Constructor Summary
PlayerLeft()
          Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package).
PlayerLeft(PlayerLeft original)
          Cloning constructor.
PlayerLeft(UnrealId Id, String Name)
          Creates new instance of command PlayerLeft.
 
Method Summary
 UnrealId getId()
          Unique Id of the player who left.
 String getName()
          The name of the player.
 long getSimTime()
           
 String toHtmlString()
           
 String toString()
           
 
Methods inherited from class cz.cuni.amis.pogamut.udk.communication.messages.GBEvent
getWorldEvent
 
Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
toJsonLiteral
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

PROTOTYPE

public static final String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

Id

protected UnrealId Id
Unique Id of the player who left.


Name

protected String Name
The name of the player.

Constructor Detail

PlayerLeft

public PlayerLeft(UnrealId Id,
                  String Name)
Creates new instance of command PlayerLeft. Asynchronous message. Message sent when a player leaves the server. Corresponding GameBots message for this command is .

Parameters:
Id - Unique Id of the player who left.
Name - The name of the player.

PlayerLeft

public PlayerLeft(PlayerLeft original)
Cloning constructor.


PlayerLeft

public PlayerLeft()
Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package).

Method Detail

getId

public UnrealId getId()
Unique Id of the player who left.


getName

public String getName()
The name of the player.


getSimTime

public long getSimTime()
Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent
Overrides:
getSimTime in class GBEvent

toString

public String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public String toHtmlString()


Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.