cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages
Class Trigger

Package class diagram package Trigger
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.udk.communication.messages.GBEvent
          extended by cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.Trigger
All Implemented Interfaces:
IWorldChangeEvent, IWorldEventWrapper, IWorldEvent, IGBWorldEvent, cz.cuni.amis.utils.listener.Event

public class Trigger
extends GBEvent
implements IWorldEvent, IWorldChangeEvent

Asynchronous message. When we trigger some trigger. TODO: Experiment message. Corresponding GameBots message is TRG.


Field Summary
protected  String Actor
          Should be the trigger we have triggered.
protected  UnrealId EventInstigator
          Should be the Id of the player who triggered this (ourself?).
static String PROTOTYPE
          Example how the message looks like - used during parser tests.
 
Constructor Summary
Trigger()
          Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package).
Trigger(String Actor, UnrealId EventInstigator)
          Creates new instance of command Trigger.
Trigger(Trigger original)
          Cloning constructor.
 
Method Summary
 String getActor()
          Should be the trigger we have triggered.
 UnrealId getEventInstigator()
          Should be the Id of the player who triggered this (ourself?).
 long getSimTime()
           
 String toHtmlString()
           
 String toString()
           
 
Methods inherited from class cz.cuni.amis.pogamut.udk.communication.messages.GBEvent
getWorldEvent
 
Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
toJsonLiteral
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

PROTOTYPE

public static final String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

Actor

protected String Actor
Should be the trigger we have triggered.


EventInstigator

protected UnrealId EventInstigator
Should be the Id of the player who triggered this (ourself?).

Constructor Detail

Trigger

public Trigger(String Actor,
               UnrealId EventInstigator)
Creates new instance of command Trigger. Asynchronous message. When we trigger some trigger. TODO: Experiment message. Corresponding GameBots message for this command is .

Parameters:
Actor - Should be the trigger we have triggered.
EventInstigator - Should be the Id of the player who triggered this (ourself?).

Trigger

public Trigger(Trigger original)
Cloning constructor.


Trigger

public Trigger()
Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package).

Method Detail

getActor

public String getActor()
Should be the trigger we have triggered.


getEventInstigator

public UnrealId getEventInstigator()
Should be the Id of the player who triggered this (ourself?).


getSimTime

public long getSimTime()
Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent
Overrides:
getSimTime in class GBEvent

toString

public String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public String toHtmlString()


Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.