cz.cuni.amis.pogamut.ut2004.bot.impl
Class UT2004BotModuleController<BOT extends UT2004Bot>

Package class diagram package UT2004BotModuleController
java.lang.Object
  extended by cz.cuni.amis.pogamut.ut2004.bot.impl.UT2004BotController<BOT>
      extended by cz.cuni.amis.pogamut.ut2004.bot.impl.UT2004BotLogicController<BOT>
          extended by cz.cuni.amis.pogamut.ut2004.bot.impl.UT2004BotModuleController<BOT>
Type Parameters:
BOT -
All Implemented Interfaces:
IAgentLogic<LogicModule>, IUT2004BotController<BOT>, IUT2004BotLogicController<BOT,LogicModule>
Direct Known Subclasses:
UT2004BotMultiController

public class UT2004BotModuleController<BOT extends UT2004Bot>
extends UT2004BotLogicController<BOT>

The most advanced controller that is available. This controller contains all useful modules pre-instantiated.

Author:
Jimmy

Field Summary
protected  IAct act
          Shortcut for the AbstractEmbodiedAgent.getAct().
protected  UT2004AStar aStar
          Class providing A-Star algorithm over the navpoints as they are present within the IWorldView.
protected  CompleteBotCommandsWrapper body
          Wraps all available commands that can be issued to the virtual body of the bot inside UT2004.
protected  AdrenalineCombo combo
          Module for adrenaline combos.
protected  AgentConfig config
          Memory module specialized on the agent's configuration inside UT2004 - name, vision time, manual spawn, cheats (if enabled at GB2004).
protected  CTF ctf
          Module specialized on CTF games.
protected  ItemDescriptors descriptors
          Sensory module that provides mapping between ItemType and ItemDescriptor providing an easy way to obtain item descriptors for various items in UT2004.
protected  UT2004Draw draw
          Class providing interface for the use of DrawStayingDebugLines inside UT2004.
protected  FloydWarshallMap fwMap
          Path-planner (IPathPlanner using NavPoints), you may use it to find paths inside the environment wihtout waiting for round-trip of GetPath command and PathLists response from UT2004.
protected  Game game
          Memory module specialized on general info about the game - game type, time limit, frag limit, etc.
protected  IUT2004GetBackToNavGraph getBackToNavGraph
          Navigation helper that is able to get your bot back to the nearest navigation graph so you can use navigation without fear of catastrophe.
protected  AgentInfo info
          Memory module specialized on general info about the agent whereabouts - location, rotation, health, current weapon, who is enemy/friend, etc.
protected  Items items
          Memory module specialized on items on the map - which are visible and which are probably spawned.
protected  LevelGeometryModule levelGeometryModule
          Class providing LevelGeometry instance via LevelGeometryModule.getLevelGeometry() method.
protected  AnnotationListenerRegistrator listenerRegistrator
          Listener registrator that probes declared methods for the presence of EventListener, ObjectClassEventListener, ObjectClassListener, ObjectEventListener and ObjectListener annotations and automatically registers them as listeners on a specific events.
protected  AdvancedLocomotion move
          Shortcut for body.getAdvancedLocomotion() that allows you to manually steer the movement through the environment.
protected  NavigationGraphBuilder navBuilder
          Navigation graph builder that may be used to manually extend the navigation graph of the UT2004.
protected  IUT2004Navigation navigation
          Command module that is internally using UT2004PathExecutor for path-following and FloydWarshallMap for path planning resulting in unified class that can solely handle navigation of the bot within the environment.
protected  NavMeshModule navMeshModule
          Class providing NavMesh instance via NavMeshModule.getNavMesh() method.
protected  NavPoints navPoints
          Module that provides shortcut for getting NavPoints out of IWorldView.
protected  IUT2004PathExecutor<ILocated> pathExecutor
          Executor is used for following a path in the environment.
protected  IPathPlanner<ILocated> pathPlanner
          Planner used to compute the path (consisting of navigation points) inside the map.
protected  Players players
          Memory module specialized on whereabouts of other players - who is visible, enemy / friend, whether bot can see anybody, etc.
protected  Random random
          Random number generator that is usually useful to have during decision making.
protected  Raycasting raycasting
          Support for creating rays used for raycasting (see AutoTraceRay that is being utilized).
protected  IUT2004RunStraight runStraight
          Navigation helper that can run-straight to some point with stuck detectors.
protected  Senses senses
          Memory module specialized on agent's senses - whether the bot has been recently killed, collide with level's geometry, etc.
protected  ImprovedShooting shoot
          Shortcut for body.getAdvancedShooting() that allows you to shoot at opponent.
protected  AgentStats stats
          Module that is providing various statistics about the bot.
protected  Visibility visibility
          Module that provides visibility/cover information for the map.
protected  WeaponPrefs weaponPrefs
          Weapon preferences for your bot.
protected  Weaponry weaponry
          Memory module specialized on info about the bot's weapon and ammo inventory - it can tell you which weapons are loaded, melee/ranged, etc.
protected  IVisionWorldView world
          Shortcut for the UT2004Bot.getWorldView().
 
Fields inherited from class cz.cuni.amis.pogamut.ut2004.bot.impl.UT2004BotLogicController
logicModule
 
Fields inherited from class cz.cuni.amis.pogamut.ut2004.bot.impl.UT2004BotController
bot, log, USER_LOG_CATEGORY_ID
 
Constructor Summary
UT2004BotModuleController()
           
 
Method Summary
protected  void botAgentDown()
           
 void finishControllerInitialization()
          Called after IUT2004BotController.botFirstSpawn(GameInfo, ConfigChange, InitedMessage, Self) as a hook for Pogamut's core developers to finalize initialization of various modules.
 UT2004AStar getAStar()
           
 CompleteBotCommandsWrapper getBody()
           
 AdrenalineCombo getCombo()
           
 AgentConfig getConfig()
           
 ItemDescriptors getDescriptors()
           
 FloydWarshallMap getFwMap()
           
 Game getGame()
           
 AgentInfo getInfo()
           
 Items getItems()
           
 LevelGeometry getLevelGeometry()
           
 LevelGeometryModule getLevelGeometryModule()
           
 AdvancedLocomotion getMove()
           
 NavigationGraphBuilder getNavBuilder()
           
 IUT2004Navigation getNavigation()
           
 NavMesh getNavMesh()
           
 NavMeshModule getNavMeshModule()
           
 IUnrealPathExecutor<ILocated> getPathExecutor()
           
 IPathPlanner<ILocated> getPathPlanner()
           
 Players getPlayers()
           
 Random getRandom()
           
 Raycasting getRaycasting()
           
 Senses getSenses()
           
 ImprovedShooting getShoot()
           
 AgentStats getStats()
           
 Visibility getVisibility()
           
 WeaponPrefs getWeaponPrefs()
           
 Weaponry getWeaponry()
           
 IVisionWorldView getWorld()
           
 void initializeController(BOT bot)
          Called during the construction of the UT2004Bot before the GameBots2004 greets the bot even before IUT2004BotController.prepareBot(UT2004Bot) method.
protected  void initializeListeners(BOT bot)
          Initializes UT2004BotModuleControllerNew#listenerRegistrator and calls AnnotationListenerRegistrator.addListeners() method to probe all declared methods for event-annotation presence.
protected  void initializeModules(BOT bot)
          Initializes memory/command modules of the bot.
protected  void initializePathFinding(BOT bot)
          Initializes path-finding modules: UT2004BotModuleControllerNew#pathPlanner, fwMap and UT2004BotModuleControllerNew#pathExecutor.
 
Methods inherited from class cz.cuni.amis.pogamut.ut2004.bot.impl.UT2004BotLogicController
beforeFirstLogic, getLogicInitializeTime, getLogicShutdownTime, initializeLogic, logic, logicInitialize, logicShutdown
 
Methods inherited from class cz.cuni.amis.pogamut.ut2004.bot.impl.UT2004BotController
botFirstSpawn, botInitialized, botKilled, botShutdown, getAct, getBot, getInitializeCommand, getLog, getName, getPassword, getWorldView, prepareBot
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 
Methods inherited from interface cz.cuni.amis.pogamut.ut2004.bot.IUT2004BotController
botFirstSpawn, botInitialized, botKilled, botShutdown, getAct, getBot, getInitializeCommand, getLog, getPassword, getWorldView, prepareBot
 

Field Detail

random

protected Random random
Random number generator that is usually useful to have during decision making.


navigation

protected IUT2004Navigation navigation
Command module that is internally using UT2004PathExecutor for path-following and FloydWarshallMap for path planning resulting in unified class that can solely handle navigation of the bot within the environment.

In contrast to UT2004PathExecutor methods of this module may be recalled every UT2004BotLogicController.logic() iteration even with the same argument (which is not true for BasePathExecutor.followPath(cz.cuni.amis.pogamut.base.agent.navigation.IPathFuture).

Note that this class is actually initialized with instances of pathExecutor and fwMap so you must take care if using add/remove stuck detectors or reinitilize this property to your liking (you can do that in UT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage) method.

May be used since first UT2004BotLogicController.logic() is called.

Initialized inside initializePathFinding(UT2004Bot).


game

protected Game game
Memory module specialized on general info about the game - game type, time limit, frag limit, etc.

May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage) is called.

Initialized inside initializeModules(UT2004Bot).


info

protected AgentInfo info
Memory module specialized on general info about the agent whereabouts - location, rotation, health, current weapon, who is enemy/friend, etc.

May be used since first Self message is received, i.e, since the first IUT2004BotController.botFirstSpawn(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self) is called.

Initialized inside initializeModules(UT2004Bot).


players

protected Players players
Memory module specialized on whereabouts of other players - who is visible, enemy / friend, whether bot can see anybody, etc.

May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage) is called.

Initialized inside initializeModules(UT2004Bot).


descriptors

protected ItemDescriptors descriptors
Sensory module that provides mapping between ItemType and ItemDescriptor providing an easy way to obtain item descriptors for various items in UT2004.

May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage) is called.

Initialized inside initializeModules(UT2004Bot).


items

protected Items items
Memory module specialized on items on the map - which are visible and which are probably spawned.

May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage) is called.

Initialized inside initializeModules(UT2004Bot).


senses

protected Senses senses
Memory module specialized on agent's senses - whether the bot has been recently killed, collide with level's geometry, etc.

May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage) is called.

Initialized inside initializeModules(UT2004Bot).


weaponry

protected Weaponry weaponry
Memory module specialized on info about the bot's weapon and ammo inventory - it can tell you which weapons are loaded, melee/ranged, etc.

May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage) is called.

Initialized inside initializeModules(UT2004Bot).


config

protected AgentConfig config
Memory module specialized on the agent's configuration inside UT2004 - name, vision time, manual spawn, cheats (if enabled at GB2004).

May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage) is called.

Initialized inside initializeModules(UT2004Bot).


raycasting

protected Raycasting raycasting
Support for creating rays used for raycasting (see AutoTraceRay that is being utilized).

May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage) is called.

Initialized inside initializeModules(UT2004Bot).


body

protected CompleteBotCommandsWrapper body
Wraps all available commands that can be issued to the virtual body of the bot inside UT2004.

May be used since since the first IUT2004BotController.botFirstSpawn(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self) is called.

Initialized inside initializeModules(UT2004Bot).


shoot

protected ImprovedShooting shoot
Shortcut for body.getAdvancedShooting() that allows you to shoot at opponent.

Note: more weapon-handling methods are available through UT2004BotModuleControllerNew#weaponry.

May be used since since the first IUT2004BotController.botFirstSpawn(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self) is called.

Initialized inside initializeModules(UT2004Bot).


move

protected AdvancedLocomotion move
Shortcut for body.getAdvancedLocomotion() that allows you to manually steer the movement through the environment.

Note: navigation is done via UT2004BotModuleControllerNew#pathExecutor that needs PathHandle from the UT2004BotModuleControllerNew#pathPlanner.

May be used since since the first IUT2004BotController.botFirstSpawn(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self) is called.

Initialized inside initializeModules(UT2004Bot).


ctf

protected CTF ctf
Module specialized on CTF games. Enabled only for CTF games, check CTF.isEnabled().

Initialized inside initializeModules(UT2004Bot).


combo

protected AdrenalineCombo combo
Module for adrenaline combos.


pathExecutor

protected IUT2004PathExecutor<ILocated> pathExecutor
Executor is used for following a path in the environment.

May be used since since the first IUT2004BotController.botFirstSpawn(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self) is called.

Initialized inside initializePathFinding(UT2004Bot).

AbstractPathExecutor.addStuckDetector(cz.cuni.amis.pogamut.base.agent.navigation.IStuckDetector) is initialized with default stuck detectors: UT2004TimeStuckDetector, UT2004PositionStuckDetector, UT2004DistanceStuckDetector.

If one of stuck detectors (heuristicly) finds out that the bot has stuck somewhere, it reports it back to UT2004PathExecutor and the path executor will stop following the path switching itself to PathExecutorState.STUCK, which in turn allows us to issue another follow-path command in the right time.


pathPlanner

protected IPathPlanner<ILocated> pathPlanner
Planner used to compute the path (consisting of navigation points) inside the map.

May be used since since the first IUT2004BotController.botFirstSpawn(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self) is called.

Initialized inside initializePathFinding(UT2004Bot).


navBuilder

protected NavigationGraphBuilder navBuilder
Navigation graph builder that may be used to manually extend the navigation graph of the UT2004.

May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage) is called.

Initialized inside initializeModules(UT2004Bot).


listenerRegistrator

protected AnnotationListenerRegistrator listenerRegistrator
Listener registrator that probes declared methods for the presence of EventListener, ObjectClassEventListener, ObjectClassListener, ObjectEventListener and ObjectListener annotations and automatically registers them as listeners on a specific events.

Note that this registrator is usable for 'this' object only! It will work only for 'this' object.


weaponPrefs

protected WeaponPrefs weaponPrefs
Weapon preferences for your bot. See WeaponPrefs class javadoc. It allows you to define preferences for weapons to be used at given distance (together with their firing modes).


world

protected IVisionWorldView world
Shortcut for the UT2004Bot.getWorldView().


act

protected IAct act
Shortcut for the AbstractEmbodiedAgent.getAct().


stats

protected AgentStats stats
Module that is providing various statistics about the bot. You may also used it to output these stats (in CSV format) into some file using AgentStats.startOutput(String) or AgentStats.startOutput(String, boolean).


fwMap

protected FloydWarshallMap fwMap
Path-planner (IPathPlanner using NavPoints), you may use it to find paths inside the environment wihtout waiting for round-trip of GetPath command and PathLists response from UT2004. It is much faster than pathPlanner but you need to pass NavPoint instances to planner instead of ILocated ... to find the nearest NavPoint instance, DistanceUtils is a handy, check especially DistanceUtils.getNearest(java.util.Collection, ILocated).


getBackToNavGraph

protected IUT2004GetBackToNavGraph getBackToNavGraph
Navigation helper that is able to get your bot back to the nearest navigation graph so you can use navigation without fear of catastrophe.

May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage) is called.

Initialized inside initializePathFinding(UT2004Bot).


runStraight

protected IUT2004RunStraight runStraight
Navigation helper that can run-straight to some point with stuck detectors.

May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage) is called.

Initialized inside initializePathFinding(UT2004Bot).


visibility

protected Visibility visibility
Module that provides visibility/cover information for the map.

May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage) is called.

Initialized inside initializeModules(UT2004Bot).


navPoints

protected NavPoints navPoints
Module that provides shortcut for getting NavPoints out of IWorldView.

May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage) is called.

Initialized inside initializeModules(UT2004Bot).


aStar

protected UT2004AStar aStar
Class providing A-Star algorithm over the navpoints as they are present within the IWorldView.

You may provide custom IPFMapView over the map in-order to greatly customize the A-Star search.


navMeshModule

protected NavMeshModule navMeshModule
Class providing NavMesh instance via NavMeshModule.getNavMesh() method.

Note that ".navmesh" file for concrete UT2004 map needs to be present inside local directory of the bot in order for this module to be working.

Download preprocessed navmesh files from: svn://artemis.ms.mff.cuni.cz/pogamut/trunk/project/Addons/UT2004NavMeshTools/04-NavMeshes

May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage) is called.

Initialized inside initializeModules(UT2004Bot).


levelGeometryModule

protected LevelGeometryModule levelGeometryModule
Class providing LevelGeometry instance via LevelGeometryModule.getLevelGeometry() method.

Note that ".obj", ".centre", ".scale" files must be present inside local directory of the bot in order for this module to be working.

Download preprocessed level geometry from: svn://artemis.ms.mff.cuni.cz/pogamut/trunk/project/Addons/UT2004NavMeshTools/04-NavMeshes

May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage) is called.

Initialized inside initializeModules(UT2004Bot).


draw

protected UT2004Draw draw
Class providing interface for the use of DrawStayingDebugLines inside UT2004. Can be used to draw debug stuff (lines) right into UT2004.

May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage) is called.

Initialized inside initializeModules(UT2004Bot).

Constructor Detail

UT2004BotModuleController

public UT2004BotModuleController()
Method Detail

initializeController

public void initializeController(BOT bot)
Description copied from interface: IUT2004BotController
Called during the construction of the UT2004Bot before the GameBots2004 greets the bot even before IUT2004BotController.prepareBot(UT2004Bot) method.

NOTE: This is Pogamut's developers reserved method - do not override it and if you do, always use 'super' to call parent's initializeController.

Specified by:
initializeController in interface IUT2004BotController<BOT extends UT2004Bot>
Overrides:
initializeController in class UT2004BotLogicController<BOT extends UT2004Bot>

initializeListeners

protected void initializeListeners(BOT bot)
Initializes UT2004BotModuleControllerNew#listenerRegistrator and calls AnnotationListenerRegistrator.addListeners() method to probe all declared methods for event-annotation presence.

Parameters:
bot -

initializePathFinding

protected void initializePathFinding(BOT bot)
Initializes path-finding modules: UT2004BotModuleControllerNew#pathPlanner, fwMap and UT2004BotModuleControllerNew#pathExecutor. If you need different path planner / path executor - override this method and initialize your own modules.

Parameters:
bot -

initializeModules

protected void initializeModules(BOT bot)
Initializes memory/command modules of the bot.

Parameters:
bot -

finishControllerInitialization

public void finishControllerInitialization()
Description copied from interface: IUT2004BotController
Called after IUT2004BotController.botFirstSpawn(GameInfo, ConfigChange, InitedMessage, Self) as a hook for Pogamut's core developers to finalize initialization of various modules.

NOTE: This is Pogamut's developers reserved method - do not override it and if you do, always use 'super' to call parent's finishControllerInitialization.

Specified by:
finishControllerInitialization in interface IUT2004BotController<BOT extends UT2004Bot>
Overrides:
finishControllerInitialization in class UT2004BotController<BOT extends UT2004Bot>

getRandom

public Random getRandom()

getAStar

public UT2004AStar getAStar()

getGame

public Game getGame()

getInfo

public AgentInfo getInfo()

getPlayers

public Players getPlayers()

getDescriptors

public ItemDescriptors getDescriptors()

getItems

public Items getItems()

getSenses

public Senses getSenses()

getWeaponry

public Weaponry getWeaponry()

getConfig

public AgentConfig getConfig()

getRaycasting

public Raycasting getRaycasting()

getBody

public CompleteBotCommandsWrapper getBody()

getShoot

public ImprovedShooting getShoot()

getMove

public AdvancedLocomotion getMove()

getPathExecutor

public IUnrealPathExecutor<ILocated> getPathExecutor()

getPathPlanner

public IPathPlanner<ILocated> getPathPlanner()

getCombo

public AdrenalineCombo getCombo()

getNavBuilder

public NavigationGraphBuilder getNavBuilder()

getWeaponPrefs

public WeaponPrefs getWeaponPrefs()

getWorld

public IVisionWorldView getWorld()

getStats

public AgentStats getStats()

getFwMap

public FloydWarshallMap getFwMap()

getNavigation

public IUT2004Navigation getNavigation()

getVisibility

public Visibility getVisibility()

getNavMeshModule

public NavMeshModule getNavMeshModule()

getNavMesh

public NavMesh getNavMesh()

getLevelGeometryModule

public LevelGeometryModule getLevelGeometryModule()

getLevelGeometry

public LevelGeometry getLevelGeometry()

botAgentDown

protected void botAgentDown()


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