cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map
Class NavigationPoint

Package class diagram package NavigationPoint
java.lang.Object
  extended by cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
      extended by cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractBean
          extended by cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractActor
              extended by cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.NavigationPoint
All Implemented Interfaces:
IUnrealReferencable, IUnrealReferencableByName
Direct Known Subclasses:
DoorMarker, PathNode, PlayerStart

public abstract class NavigationPoint
extends AbstractActor

A predecessor for all navigation point-based actors

Author:
Martin Cerny
See Also:
http://wiki.beyondunreal.com/UE3:NavigationPoint_%28UDK%29

Field Summary
 
Fields inherited from class cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
className, name
 
Constructor Summary
NavigationPoint(String className, Vector3D location, CollisionCylinderComponent cylinderComponent)
           
 
Method Summary
 CollisionCylinderComponent getCylinderComponent()
           
 PathRenderingComponent getPathRenderer()
           
 void setCylinderComponent(CollisionCylinderComponent cylinderComponent)
           
 
Methods inherited from class cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractActor
getCollisionComponent, getLocation, getPrePivot, getRotation, getTag, setCollisionComponent, setLocation, setPrePivot, setRotation, setTag
 
Methods inherited from class cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractBean
getArchetype, getDefaultArchetype
 
Methods inherited from class cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
getClassName, getName, getNameForReferences, getReference, setName, setNameForReferences
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

NavigationPoint

public NavigationPoint(String className,
                       Vector3D location,
                       CollisionCylinderComponent cylinderComponent)
Method Detail

getCylinderComponent

public CollisionCylinderComponent getCylinderComponent()

setCylinderComponent

public void setCylinderComponent(CollisionCylinderComponent cylinderComponent)

getPathRenderer

public PathRenderingComponent getPathRenderer()


Copyright © 2015 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.