1
2
3
4
5
6 package cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map;
7
8 import cz.cuni.amis.pogamut.unreal.t3dgenerator.annotations.UnrealChild;
9 import cz.cuni.amis.pogamut.unreal.t3dgenerator.annotations.UnrealComponent;
10 import cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes.Vector3D;
11 import cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes.Rotation3D;
12 import cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes.StaticReference;
13 import cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes.UnrealReference;
14 import cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractActor;
15
16
17
18
19
20
21
22
23
24 public class PrefabInstance extends AbstractActor {
25 private UnrealReference templatePrefab;
26
27 @UnrealComponent
28 private PrefabSpriteComponent spriteComponent = new PrefabSpriteComponent();
29
30 public PrefabInstance(String prefabName, Vector3D location) {
31 this(prefabName,location,new Rotation3D(0, 0, 0));
32 }
33
34 public PrefabInstance(String prefabName, Vector3D location, Rotation3D rotation) {
35 super("PrefabInstance", "Engine.Default__PrefabInstance");
36 templatePrefab = new StaticReference("Prefab", prefabName);
37 setLocation(location);
38 setRotation(rotation);
39 }
40
41 public UnrealReference getTemplatePrefab() {
42 return templatePrefab;
43 }
44
45 public PrefabSpriteComponent getSpriteComponent() {
46 return spriteComponent;
47 }
48
49
50
51 }