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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.udk.communication.messages.GBObjectUpdate cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.Self
public class Self
Synchronous message. Information about your bot's state. Corresponding GameBots message is SLF.
Nested Class Summary |
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Nested classes/interfaces inherited from interface cz.cuni.amis.pogamut.base.communication.translator.event.IWorldObjectUpdatedEvent |
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IWorldObjectUpdatedEvent.DestroyWorldObject |
Field Summary | |
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protected String |
Action
Name of the current BDI action. |
protected boolean |
AltFiring
If we are firing in secondary firing mode. |
protected int |
Armor
Combined size of high armor and low armor (or small armor). |
protected boolean |
Crouched
If we are currently crouched. |
protected Location |
FloorLocation
Holds current floor location under the bot. |
protected Location |
FloorNormal
Holds current floor normal under the bot. |
protected int |
Health
How much health the bot has left. |
protected UnrealId |
Id
Unique Id of the bot. |
protected Location |
Location
An absolute location of the bot. |
protected String |
Name
Human readable bot name. |
protected int |
PrimaryAmmo
How much ammo the bot has left for current weapon primary mode. |
static String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected Rotation |
Rotation
Which direction the bot is facing in absolute terms. |
protected int |
SecondaryAmmo
How much ammo the bot has left for current weapon secondary mode. |
protected boolean |
Shooting
If the bot is shooting or not. |
protected int |
SmallArmor
Also refered to as a "low armor". |
protected int |
Team
What team the bot is on. |
protected double |
Time
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protected double |
UDamageTime
Time when the UDamage effect expires. |
protected boolean |
Vehicle
If we are vehicle just these attr. |
protected Velocity |
Velocity
Absolute velocity of the bot as a vector of movement per one game second. |
protected boolean |
Walking
If we are currently in walking mode. |
protected UnrealId |
Weapon
Id of the weapon we are holding. |
Constructor Summary | |
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Self()
Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package). |
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Self(Self original)
Cloning constructor. |
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Self(UnrealId Id,
String Name,
boolean Vehicle,
Location Location,
Velocity Velocity,
Rotation Rotation,
int Team,
UnrealId Weapon,
boolean Shooting,
int Health,
int PrimaryAmmo,
int SecondaryAmmo,
int Armor,
int SmallArmor,
boolean AltFiring,
boolean Crouched,
boolean Walking,
Location FloorLocation,
Location FloorNormal,
double UDamageTime,
String Action)
Creates new instance of command Self. |
Method Summary | |
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boolean |
equals(Object obj)
|
String |
getAction()
Name of the current BDI action. |
int |
getArmor()
Combined size of high armor and low armor (or small armor). |
Location |
getFloorLocation()
Holds current floor location under the bot. |
Location |
getFloorNormal()
Holds current floor normal under the bot. |
int |
getHealth()
How much health the bot has left. |
UnrealId |
getId()
Unique Id of the bot. |
double |
getLastSeenTime()
|
ILocalWorldObject |
getLocal()
|
Location |
getLocation()
An absolute location of the bot. |
String |
getName()
Human readable bot name. |
IWorldObject |
getObject()
Returns original object (if method update() has already been called, for bot-programmer that is always true as the original object is updated and then the event is propagated). |
int |
getPrimaryAmmo()
How much ammo the bot has left for current weapon primary mode. |
Rotation |
getRotation()
Which direction the bot is facing in absolute terms. |
int |
getSecondaryAmmo()
How much ammo the bot has left for current weapon secondary mode. |
ISharedWorldObject |
getShared()
|
long |
getSimTime()
|
int |
getSmallArmor()
Also refered to as a "low armor". |
IStaticWorldObject |
getStatic()
|
int |
getTeam()
What team the bot is on. |
protected double |
getTime()
|
double |
getUDamageTime()
Time when the UDamage effect expires. |
Velocity |
getVelocity()
Absolute velocity of the bot as a vector of movement per one game second. |
UnrealId |
getWeapon()
Id of the weapon we are holding. |
int |
hashCode()
|
boolean |
isAltFiring()
If we are firing in secondary firing mode. |
boolean |
isCrouched()
If we are currently crouched. |
boolean |
isShooting()
If the bot is shooting or not. |
boolean |
isVehicle()
If we are vehicle just these attr. |
boolean |
isWalking()
If we are currently in walking mode. |
protected void |
setTime(double time)
|
String |
toHtmlString()
|
String |
toString()
|
IWorldObjectUpdateResult |
update(IWorldObject obj)
|
Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage |
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toJsonLiteral |
Methods inherited from class java.lang.Object |
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clone, finalize, getClass, notify, notifyAll, wait, wait, wait |
Field Detail |
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public static final String PROTOTYPE
protected UnrealId Id
protected String Name
protected boolean Vehicle
protected Location Location
protected Velocity Velocity
protected Rotation Rotation
protected int Team
protected UnrealId Weapon
protected boolean Shooting
protected int Health
protected int PrimaryAmmo
protected int SecondaryAmmo
protected int Armor
protected int SmallArmor
protected boolean AltFiring
protected boolean Crouched
protected boolean Walking
protected Location FloorLocation
protected Location FloorNormal
protected double UDamageTime
protected String Action
protected double Time
Constructor Detail |
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public Self(UnrealId Id, String Name, boolean Vehicle, Location Location, Velocity Velocity, Rotation Rotation, int Team, UnrealId Weapon, boolean Shooting, int Health, int PrimaryAmmo, int SecondaryAmmo, int Armor, int SmallArmor, boolean AltFiring, boolean Crouched, boolean Walking, Location FloorLocation, Location FloorNormal, double UDamageTime, String Action)
Id
- Unique Id of the bot.Name
- Human readable bot name.Vehicle
- If we are vehicle just these attr. are sent in SLF: "Id","Vehicle""Rotation", "Location","Velocity ","Name ","Team" ,"Health"
"Armor", "FloorLocation", "FloorNormal".Location
- An absolute location of the bot.Velocity
- Absolute velocity of the bot as a vector of movement per one
game second.Rotation
- Which direction the bot is facing in absolute terms.Team
- What team the bot is on. 255 is no team. 0-3 are red,
blue, green, gold in that order.Weapon
- Id of the weapon we are holding. This is unique Id of an
item in our inventory and is different from the Id of the
item we pick up from the ground! We can parse this string to
look which weapon we hold. Weapon strings to look for
include: "AssaultRifle", "ShieldGun", "FlakCannon",
"BioRifle", "ShockRifle", "LinkGun", "SniperRifle",
"RocketLauncher", "Minigun", "LightingGun", "Translocator".
TODO: Look if this is all.Shooting
- If the bot is shooting or not.Health
- How much health the bot has left. Starts at 100, ranges from
0 to 200.PrimaryAmmo
- How much ammo the bot has left for current weapon primary
mode.SecondaryAmmo
- How much ammo the bot has left for current weapon secondary
mode. Weapon does not have to support sec. fire mode.Armor
- Combined size of high armor and low armor (or small armor). The high and low armor are tracked
separately. Low armor is limited to 50 points, while the
high armor can have up to 150 points. Both stacks can have a combined size of 150 points as well,
so if low armor is already at 50 points, high armor can have
100 points at max.SmallArmor
- Also refered to as a "low armor". Ranges from 0 to 50 points.AltFiring
- If we are firing in secondary firing mode.Crouched
- If we are currently crouched.Walking
- If we are currently in walking mode.FloorLocation
- Holds current floor location under the bot.FloorNormal
- Holds current floor normal under the bot.UDamageTime
- Time when the UDamage effect expires. If the number is higher then the current
time, it means the bot has UDamage effect active right now.Action
- Name of the current BDI action.public Self(Self original)
public Self()
Method Detail |
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public UnrealId getId()
getId
in interface IWorldObjectUpdatedEvent
getId
in interface IWorldObject
public String getName()
getName
in interface IPerson
public boolean isVehicle()
public Location getLocation()
getLocation
in interface ILocated
public Velocity getVelocity()
getVelocity
in interface ILocomotive
public Rotation getRotation()
getRotation
in interface IRotable
public int getTeam()
public UnrealId getWeapon()
public boolean isShooting()
public int getHealth()
public int getPrimaryAmmo()
public int getSecondaryAmmo()
public int getArmor()
public int getSmallArmor()
public boolean isAltFiring()
public boolean isCrouched()
public boolean isWalking()
public Location getFloorLocation()
public Location getFloorNormal()
public double getUDamageTime()
public String getAction()
protected double getTime()
protected void setTime(double time)
public double getLastSeenTime()
public ILocalWorldObject getLocal()
public ISharedWorldObject getShared()
public IStaticWorldObject getStatic()
public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldObject
public boolean equals(Object obj)
equals
in class Object
public int hashCode()
hashCode
in class Object
public IWorldObjectUpdateResult update(IWorldObject obj)
update
in interface IWorldObjectUpdatedEvent
public IWorldObject getObject()
public String toString()
toString
in class InfoMessage
public String toHtmlString()
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