Name: NextGen BehaviorTree Editor
You will learn: Visual Studio SDK, HCI, Behavior trees
Difficulty: moderate
Excitement: Behavior tree editor is highly sought feature of many game development companies, let's make your product a professional standard (no, it's not a joke)
Description: Behavior trees is a visual form of rule-based for creating behaviors for intelligent virtual agents (IVAs). They are used as language for describing high-level behaviors of IVAs, known as non-player characters in video games. The example can be an editor for Unity. Existing editors have a few problems: poor extensibility (ability to create own nodes), usability and productivity (editing trees is mouse move&click fest), integretion (plan serialization, debugging), multidisplay support, etc.

The aim of this thesis is to design an editor that would provide those features.

nextgen_behaviore_tree_editor.txt · Last modified: 2017/02/21 10:21 by jakub.gemrot