Name: | Tactical Plan Visualization and Recognition | |
You will learn: | Visualization techniques, Recognition techniques, Planning, Tactical plan structure | |
Difficulty: | moderate-heavy | |
Excitement: | If you ever played a game like Ghost Recon, Rainbow Six or even CounterStrike, you know how hard it is to come up with a plan and to execute the plan as a team. In real life, under stress - its even harder to keep up with a plan. Therefore, there is a need for a simple and comprehensible way of visualizing team based plans, either for inspecting them during the planning phase, or when executing, to keep track of every important step. Beyond visualization, there is also the need to track the plans during execution, to keep everybody in a team synchronized. You dont want for any of your teammates to be left behind, do you? | |
Description: |
The thesis focuses on creating a way how to visualize plans in HUD's (Heads Up Display) and on a 2D plane (monitor) as a sequence of steps of a team effort. The thesis should also be concerned with editing those plans and validating them up to a certain degree. Finally, the thesis should be concerned with plan execution tracking and providing team synchronization during execution.
If you are a gamer or tactical enthusiast, this is the way to go for you |