Modifier and Type | Constant Field | Value |
---|---|---|
public static final double |
AT_LOCATION_EPSILON |
120.0 |
public static final double |
IS_FACING_ANGLE |
6.0 |
public static final String |
NONE_WEAPON_ID |
"None" |
public static final int |
TEAM_BLUE |
1 |
public static final int |
TEAM_GOLD |
3 |
public static final int |
TEAM_GREEN |
2 |
public static final int |
TEAM_NONE |
255 |
public static final int |
TEAM_RED |
0 |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final double |
ITEM_RESPAWN_TIME |
20.0 |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final double |
SENSE_THRESHOLD |
0.5 |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final int |
CLOSE_ENOUGH |
60 |
public static final int |
PRECISION |
90 |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final int |
CLOSE_ENOUGH |
60 |
public static final int |
PRECISION |
100 |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
USER_LOG_CATEGORY_ID |
"User" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"AIN {Id unreal_id} {Type text} {PickupType xWeapons.FlakCannonPickup}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"ADG {Amount 0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"ALIVE {Time 0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"ATR {Id unreal_id} {From 0,0,0} {To 0,0,0} {FastTrace False} {FloorCorrection False} {Result False} {HitNormal 0,0,0} {HitLocation 0,0,0} {TraceActors False} {HitId unreal_id}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"BEG {Time 0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"DAM {Damage 0} {DamageType text} {WeaponName text} {Flaming False} {CausedByWorld False} {DirectDamage False} {BulletHit False} {VehicleHit False} {Instigator unreal_id}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"DIE {Killer unreal_id} {DamageType text} {DeathString text} {WeaponName text} {Flaming False} {CausedByWorld False} {DirectDamage False} {BulletHit False} {VehicleHit False}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"BMP {Id unreal_id} {Location 0,0,0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"CWP {Id text} {PrimaryAmmo 0} {SecondaryAmmo 0} {Type text}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"CONFCH {Id unreal_id} {BotId unreal_id} {ManualSpawn False} {AutoTrace False} {Name text} {SpeedMultiplier 0} {RotationRate 0,0,0} {Invulnerable False} {VisionTime 0} {ShowDebug False} {ShowFocalPoint False} {DrawTraceLines False} {SynchronousOff False} {AutoPickupOff False} {Action text}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"END {Time 0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"ENTERED {Id unreal_id} {Type text} {Location 0,0,0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"EXITED" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"USED {Success False} {Reason text}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"FAL {Fell False} {Location 0,0,0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"FTR {Id text} {From 0,0,0} {To 0,0,0} {Result False}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"FLG {Id unreal_id} {Location 0,0,0} {Holder unreal_id} {Team 0} {Reachable False} {Visible False} {State text}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"NFO {Gametype text} {Level text} {WeaponStay False} {TimeLimit 0} {FragLimit 0} {GoalTeamScore 0} {MaxTeams 0} {MaxTeamSize 0} {RedBaseLocation 0,0,0} {BlueBaseLocation 0,0,0} {GamePaused False} {BotsPaused False}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"PAUSED" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"RESUMED" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"VMS {Id unreal_id} {Name text} {Text text}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"EHS" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"SHS" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"HRN {Source unreal_id} {Type text} {Rotation 0,0,0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"HRP {Source unreal_id} {Type text} {Rotation 0,0,0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"HELLO_BOT {ServerFull False}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"HELLO_CONTROL_SERVER" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"HELLO_OBSERVER" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"PRJ {Id unreal_id} {Time 0} {Direction 0,0,0} {Location 0,0,0} {Velocity 0,0,0} {Speed 0} {Origin 0,0,0} {DamageRadius 0} {Type text}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"INITED {BotId unreal_id} {HealthStart 0} {HealthFull 0} {HealthMax 0} {AdrenalineStart 0} {AdrenalineMax 0} {ShieldStrengthStart 0} {ShieldStrengthMax 0} {MaxMultiJump 0} {DamageScaling 0} {GroundSpeed 0} {WaterSpeed 0} {AirSpeed 0} {LadderSpeed 0} {AccelRate 0} {JumpZ 0} {MultiJumpBoost 0} {MaxFallSpeed 0} {DodgeSpeedFactor 0} {DodgeSpeedZ 0} {AirControl 0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"INV {Id unreal_id} {NavPointId unreal_id} {Visible False} {Location 0,0,0} {Reachable False} {Amount 0} {Type xWeapons.FlakCannonPickup} {Dropped False}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"ITC {InventoryType text} {PickupType xWeapons.FlakCannonPickup} {ItemCategory null} {Melee False} {Sniping False} {UsesAltAmmo False} {PriFireModeType text} {PriSplashDamage False} {PriSplashJump False} {PriRecomSplashDamage False} {PriTossed False} {PriLeadTarget False} {PriInstantHit False} {PriFireOnRelease False} {PriWaitForRelease False} {PriModeExclusive False} {PriFireRate 0} {PriBotRefireRate 0} {PriAmmoPerFire 0} {PriAmmoClipSize 0} {PriAimError 0} {PriSpread 0} {PriSpreadStyle 0} {PriFireCount 0} {PriDamageAtten 0} {PriAmmoType text} {PriInitialAmount 0} {PriMaxAmount 0} {PriMaxRange 0} {PriDamageType text} {PriArmorStops False} {PriAlwaysGibs False} {PriSpecial False} {PriDetonatesGoop False} {PriSuperWeapon False} {PriExtraMomZ False} {PriProjType text} {PriDamage 0} {PriDamageMax 0} {PriDamageMin 0} {PriSpeed 0} {PriMaxSpeed 0} {PriLifeSpan 0} {PriDamageRadius 0} {PriTossZ 0} {PriMaxEffectDistance 0} {SecFireModeType text} {SecSplashDamage False} {SecSplashJump False} {SecRecomSplashDamage False} {SecTossed False} {SecLeadTarget False} {SecInstantHit False} {SecFireOnRelease False} {SecWaitForRelease False} {SecModeExclusive False} {SecFireRate 0} {SecBotRefireRate 0} {SecAmmoPerFire 0} {SecAmmoClipSize 0} {SecAimError 0} {SecSpread 0} {SecSpreadStyle 0} {SecFireCount 0} {SecDamageAtten 0} {SecAmmoType text} {SecInitialAmount 0} {SecMaxAmount 0} {SecMaxRange 0} {SecDamageType text} {SecArmorStops False} {SecAlwaysGibs False} {SecSpecial False} {SecDetonatesGoop False} {SecSuperWeapon False} {SecExtraMomZ False} {SecProjType text} {SecDamage 0} {SecDamageMax 0} {SecDamageMin 0} {SecSpeed 0} {SecMaxSpeed 0} {SecLifeSpan 0} {SecDamageRadius 0} {SecTossZ 0} {SecMaxEffectDistance 0} {Amount 0} {SuperHeal False}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"EITC" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"SITC" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"EINV" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"SINV" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"IPK {Id unreal_id} {InventoryId unreal_id} {Location 0,0,0} {Amount 0} {AmountSec 0} {Type xWeapons.FlakCannonPickup} {Dropped False}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"JUMP {DoubleJump False}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"KEYEVENT {Player text} {PlayerId unreal_id} {PlayerName text} {ViewTarget unreal_id} {Action text} {Key text}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"LAND {HitNormal 0,0,0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"LOCKED {Id unreal_id} {Type text} {Location 0,0,0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"LOSTCHILD" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"LIN {Id text}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"MAPCHANGE {MapName text}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"FIN" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"IMAP {Name text}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"EMAP" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"SMAP" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"MOV {Id unreal_id} {Location 0,0,0} {Visible False} {Reachable False} {DamageTrig False} {Type text} {IsMoving False} {Velocity 0,0,0} {MoveTime 0} {OpenTime 0} {BasePos 0,0,0} {BaseRot 0,0,0} {DelayTime 0} {State text} {NavPointMarker unreal_id}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"EMOV" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"SMOV" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"MUT {Id unreal_id} {Name text}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"EMUT" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"SMUT" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"MYINV {Id unreal_id} {CurrentAmmo 0} {CurrentAltAmmo 0} {Amount 0} {Type xWeapons.FlakCannonPickup}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"EMYINV" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"SMYINV" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"NAV {Id unreal_id} {Location 0,0,0} {Velocity 0,0,0} {Visible False} {Item unreal_id} {ItemClass xWeapons.FlakCannonPickup} {ItemSpawned False} {DoorOpened False} {Mover unreal_id} {LiftOffset 0,0,0} {LiftJumpExit False} {NoDoubleJump False} {InvSpot False} {PlayerStart False} {TeamNumber 0} {Door False} {LiftCenter False} {LiftExit False} {AIMarker False} {JumpSpot False} {JumpDest False} {Teleporter False} {Rotation 0,0,0} {RoamingSpot False} {SnipingSpot False} {PreferedWeapon text} {FlagOfTeam 0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"ENAV" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"SNAV" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"INGP {Id unreal_id} {Flags 0} {CollisionR 0} {CollisionH 0} {TranslocZOffset 0} {TranslocTargetTag text} {OnlyTranslocator False} {ForceDoubleJump False} {NeededJump 0,0,0} {NeverImpactJump False} {NoLowGrav False} {CalculatedGravityZ 0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"ENGP" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"SNGP" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"SEL {PlayerId unreal_id} {PlayerName text} {ObjectId unreal_id} {ObjectLocation 0,0,0} {ObjectHitLocation 0,0,0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"PASSWDOK" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"PASSWDWRONG" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"PASSWORD {BlockedByIp text}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"IPTH {RouteId unreal_id} {Location 0,0,0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"EPTH" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"SPTH {MessageId text}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"PLR {Id unreal_id} {Jmx text} {Name text} {Action text} {Visible False} {Rotation 0,0,0} {Location 0,0,0} {Velocity 0,0,0} {Team 0} {Weapon text} {Reachable False} {Firing 0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"HIT {Id unreal_id} {Damage 0} {DamageType text} {WeaponName text} {Flaming False} {DirectDamage False} {BulletHit False} {VehicleHit False}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"JOIN {Id unreal_id} {Name text}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"KIL {Id unreal_id} {Killer unreal_id} {KilledPawn text} {DamageType text} {DeathString text} {WeaponName text} {Flaming False} {CausedByWorld False} {DirectDamage False} {BulletHit False} {VehicleHit False}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"LEFT {Id unreal_id} {Name text}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"EPLR" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"SPLR" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"PLS {Id unreal_id} {Score 0} {Deaths 0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"PONG" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"RCH {Id text} {Reachable False} {From 0,0,0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"RECEND" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"RECSTART" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"SLF {Id unreal_id} {Name text} {Vehicle False} {Location 0,0,0} {Velocity 0,0,0} {Rotation 0,0,0} {Team 0} {Weapon unreal_id} {Shooting False} {Health 0} {PrimaryAmmo 0} {SecondaryAmmo 0} {Armor 0} {SmallArmor 0} {AltFiring False} {Crouched False} {Walking False} {FloorLocation 0,0,0} {FloorNormal 0,0,0} {UDamageTime 0} {Action text}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"SHOOT {Alt False}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"STOPSHOOT" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"SPW" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"TEAMCHANGE {Success False} {DesiredTeam 0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"VMT {Id unreal_id} {Name text} {Text text}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"TES {Id unreal_id} {Team 0} {Score 0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"THROWN {Id unreal_id}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"TRC {Id text} {From 0,0,0} {To 0,0,0} {Result False} {HitNormal 0,0,0} {HitLocation 0,0,0} {HitID unreal_id} {TraceActors False}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"TRG {Actor text} {EventInstigator unreal_id}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"TRGUSED {Success False} {Target unreal_id}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"VEH {Id unreal_id} {Rotation 0,0,0} {Location 0,0,0} {Velocity 0,0,0} {Visible False} {Team 0} {Health 0} {Armor 0} {Driver unreal_id} {TeamLocked False} {Type text}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"EVEH" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"SVEH" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"VCH {Id text} {ZoneVelocity 0,0,0} {ZoneGravity 0,0,0} {GroundFriction 0} {FluidFriction 0} {TerminalVelocity 0} {WaterVolume False} {PainCausing False} {Destructive False} {DamagePerSec 0} {DamageType text} {NoInventory False} {MoveProjectiles False} {NeutralZone False}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"WAL {Id text} {Normal 0,0,0} {Location 0,0,0}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"WUP {Id unreal_id} {PrimaryAmmo 0} {SecondaryAmmo 0} {InventoryType text}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
DELIMITERS_EXTENDED |
" {}," |
public static final String |
DELIMITERS_STANDARD |
" {}" |
public static final int |
MSG_ADG |
6 |
public static final int |
MSG_AIN |
4 |
public static final int |
MSG_ALIVE |
8 |
public static final int |
MSG_ATR |
10 |
public static final int |
MSG_BEG |
12 |
public static final int |
MSG_BMP |
18 |
public static final int |
MSG_CONFCH |
22 |
public static final int |
MSG_CWP |
20 |
public static final int |
MSG_DAM |
14 |
public static final int |
MSG_DIE |
16 |
public static final int |
MSG_EHS |
46 |
public static final int |
MSG_EINV |
72 |
public static final int |
MSG_EITC |
68 |
public static final int |
MSG_EMAP |
96 |
public static final int |
MSG_EMOV |
102 |
public static final int |
MSG_EMUT |
108 |
public static final int |
MSG_EMYINV |
114 |
public static final int |
MSG_ENAV |
120 |
public static final int |
MSG_END |
24 |
public static final int |
MSG_ENGP |
126 |
public static final int |
MSG_ENTERED |
26 |
public static final int |
MSG_EPLR |
154 |
public static final int |
MSG_EPTH |
140 |
public static final int |
MSG_EVEH |
192 |
public static final int |
MSG_EXITED |
28 |
public static final int |
MSG_FAL |
32 |
public static final int |
MSG_FIN |
92 |
public static final int |
MSG_FLG |
36 |
public static final int |
MSG_FTR |
34 |
public static final int |
MSG_HELLO_BOT |
54 |
public static final int |
MSG_HELLO_CONTROL_SERVER |
56 |
public static final int |
MSG_HELLO_OBSERVER |
58 |
public static final int |
MSG_HIT |
146 |
public static final int |
MSG_HRN |
50 |
public static final int |
MSG_HRP |
52 |
public static final int |
MSG_IMAP |
94 |
public static final int |
MSG_INGP |
124 |
public static final int |
MSG_INITED |
62 |
public static final int |
MSG_INV |
64 |
public static final int |
MSG_IPK |
76 |
public static final int |
MSG_IPTH |
138 |
public static final int |
MSG_ITC |
66 |
public static final int |
MSG_JOIN |
148 |
public static final int |
MSG_JUMP |
78 |
public static final int |
MSG_KEYEVENT |
80 |
public static final int |
MSG_KIL |
150 |
public static final int |
MSG_LAND |
82 |
public static final int |
MSG_LEFT |
152 |
public static final int |
MSG_LIN |
88 |
public static final int |
MSG_LOCKED |
84 |
public static final int |
MSG_LOSTCHILD |
86 |
public static final int |
MSG_MAPCHANGE |
90 |
public static final int |
MSG_MOV |
100 |
public static final int |
MSG_MUT |
106 |
public static final int |
MSG_MYINV |
112 |
public static final int |
MSG_NAV |
118 |
public static final int |
MSG_NFO |
38 |
public static final int |
MSG_PASSWDOK |
132 |
public static final int |
MSG_PASSWDWRONG |
134 |
public static final int |
MSG_PASSWORD |
136 |
public static final int |
MSG_PAUSED |
40 |
public static final int |
MSG_PLR |
144 |
public static final int |
MSG_PLS |
158 |
public static final int |
MSG_PONG |
160 |
public static final int |
MSG_PRJ |
60 |
public static final int |
MSG_RCH |
162 |
public static final int |
MSG_RECEND |
164 |
public static final int |
MSG_RECSTART |
166 |
public static final int |
MSG_RESUMED |
42 |
public static final int |
MSG_SEL |
130 |
public static final int |
MSG_SHOOT |
170 |
public static final int |
MSG_SHS |
48 |
public static final int |
MSG_SINV |
74 |
public static final int |
MSG_SITC |
70 |
public static final int |
MSG_SLF |
168 |
public static final int |
MSG_SMAP |
98 |
public static final int |
MSG_SMOV |
104 |
public static final int |
MSG_SMUT |
110 |
public static final int |
MSG_SMYINV |
116 |
public static final int |
MSG_SNAV |
122 |
public static final int |
MSG_SNGP |
128 |
public static final int |
MSG_SPLR |
156 |
public static final int |
MSG_SPTH |
142 |
public static final int |
MSG_SPW |
174 |
public static final int |
MSG_STOPSHOOT |
172 |
public static final int |
MSG_SVEH |
194 |
public static final int |
MSG_TEAMCHANGE |
176 |
public static final int |
MSG_TES |
180 |
public static final int |
MSG_THROWN |
182 |
public static final int |
MSG_TRC |
184 |
public static final int |
MSG_TRG |
186 |
public static final int |
MSG_TRGUSED |
188 |
public static final int |
MSG_USED |
30 |
public static final int |
MSG_VCH |
196 |
public static final int |
MSG_VEH |
190 |
public static final int |
MSG_VMS |
44 |
public static final int |
MSG_VMT |
178 |
public static final int |
MSG_WAL |
198 |
public static final int |
MSG_WUP |
200 |
public static final int |
MSG_ZCB |
202 |
public static final int |
UNPROCESSED_MESSAGE |
2 |
public static final int |
YYEOF |
-1 |
public static final int |
YYINITIAL |
0 |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROTOTYPE |
"ZCB {Id text}" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
WORLDVIEW_DEPENDENCY |
"UDKLockableWorldViewDependency" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
WORLDVIEW_DEPENDENCY |
"UDKSyncLockableWorldViewDependency" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
WORLDVIEW_DEPENDENCY |
"UDKWorldViewDependency" |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final int |
MAP_CHANGE_CONNECT_INTERVAL_MILLIS |
1000 |
public static final int |
MAX_CHANGING_MAP_ATTEMPTS |
20 |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final String |
PROP_UCC_EXEC |
"pogamut.unreal.serverexec" |
Modifier and Type | Constant Field | Value |
---|---|---|
protected static final int |
basePort |
39782 |
public static final int |
CHANGE_MAP_COMMAND_MAX_REPEATS |
5 |
public static final int |
CHANGE_MAP_CONFIRMATION_TIMEOUT |
500 |
public static final long |
DEFAULT_START_TIMEOUT |
120000L |
public static final long |
DEFAULT_UDK_EXE_SPAWN_TIMEOUT_UNIX |
30000L |
public static final long |
DEFAULT_UDK_EXE_SPAWN_TIMEOUT_WINDOWS |
10000L |
Modifier and Type | Constant Field | Value |
---|---|---|
public static final double |
BOT_CENTER_OF_GRAVITY_HEIGHT |
50.0 |
public static final double |
CHARACTER_COLLISION_HEIGHT |
44.0 |
public static final double |
CHARACTER_COLLISION_RADIUS |
25.0 |
public static final double |
CHARACTER_HEIGHT_CROUCHING |
64.0 |
public static final double |
CHARACTER_HEIGHT_STANDING |
96.0 |
public static final float |
DEG_TO_UT_ANGLE |
182.0f |
public static final double |
NAV_POINT_HEIGHT |
10.0 |
public static final int |
UT_ANGLE_TO_DEG |
23589000 |
public static final double |
UT_ANGLE_TO_RAD |
9.587379924285257E-5 |
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.