public class KeyEvent extends GBEvent implements IWorldEvent, IWorldChangeEvent
Modifier and Type | Field and Description |
---|---|
protected String |
Action
Action that happened with the key.
|
protected String |
Key
Key that has been pressed, released or held.
|
protected String |
Player
Name of player who has triggered the key event.
|
protected UnrealId |
PlayerId
Id of player who has triggered the key event.
|
protected String |
PlayerName
Name of player who has triggered the key event.
|
static String |
PROTOTYPE
Example how the message looks like - used during parser tests.
|
protected UnrealId |
ViewTarget
If the player that triggered the key event is observing another player in the game, then the id of that observed player will be exported here.
|
Constructor and Description |
---|
KeyEvent()
Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package).
|
KeyEvent(KeyEvent original)
Cloning constructor.
|
KeyEvent(String Player,
UnrealId PlayerId,
String PlayerName,
UnrealId ViewTarget,
String Action,
String Key)
Creates new instance of command KeyEvent.
|
Modifier and Type | Method and Description |
---|---|
String |
getAction()
Action that happened with the key.
|
String |
getKey()
Key that has been pressed, released or held.
|
String |
getPlayer()
Name of player who has triggered the key event.
|
UnrealId |
getPlayerId()
Id of player who has triggered the key event.
|
String |
getPlayerName()
Name of player who has triggered the key event.
|
long |
getSimTime() |
UnrealId |
getViewTarget()
If the player that triggered the key event is observing another player in the game, then the id of that observed player will be exported here.
|
String |
toHtmlString() |
String |
toString() |
getWorldEvent
toJsonLiteral
public static final String PROTOTYPE
protected String Player
protected UnrealId PlayerId
protected String PlayerName
protected UnrealId ViewTarget
protected String Action
protected String Key
public KeyEvent(String Player, UnrealId PlayerId, String PlayerName, UnrealId ViewTarget, String Action, String Key)
Player
- Name of player who has triggered the key event.PlayerId
- Id of player who has triggered the key event.PlayerName
- Name of player who has triggered the key event.ViewTarget
- If the player that triggered the key event is observing another player in the game, then the id of that observed player will be exported here.Action
- Action that happened with the key. Possible are: PRESS, HOLD, RELEASE.Key
- Key that has been pressed, released or held. See Interactions.EInputKey for choices - these are without the "IK_" prefix with original case.public KeyEvent(KeyEvent original)
public KeyEvent()
public String getPlayer()
public UnrealId getPlayerId()
public String getPlayerName()
public UnrealId getViewTarget()
public String getAction()
public String getKey()
public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
getSimTime
in class GBEvent
public String toString()
toString
in class InfoMessage
public String toHtmlString()
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.