Class | Description |
---|---|
AddInventoryMsg |
Asynchronous message.
|
AdrenalineGained |
Asynchronous message.
|
AliveMessage |
Synchronous message.
|
AutoTraceRay |
Synchronous message.
|
BeginMessage |
Synchronous message.
|
BotDamaged |
Asynchronous message.
|
BotKilled |
Asynchronous message.
|
Bumped |
Asynchronous message.
|
ChangedWeapon |
Asynchronous message.
|
ConfigChange |
Asynchronous message.
|
EndMessage |
Synchronous message.
|
EnteredVehicle |
Asynchronous message.
|
ExitedVehicle |
Asynchronous message.
|
FactoryUsed |
Asynchronous message.
|
FallEdge |
Asynchronous message.
|
FastTraceResponse |
Asynchronous message.
|
FlagInfo |
Synchronous message.
|
FlagInfo.ObjectDisappeared |
Used to drop Visible flag from the object.
|
GameInfo |
Asynchronous message.
|
GamePaused |
Asynchronous message.
|
GameResumed |
Asynchronous message.
|
GlobalChat |
Asynchronous message.
|
HandShakeEnd |
After receiving READY command, GameBots start to export information about the game.
|
HandShakeStart |
After receiving READY command, GameBots start to export information about the game.
|
HearNoise |
Asynchronous message.
|
HearPickup |
Asynchronous message.
|
HelloBotHandshake |
Asynchronous message.
|
HelloControlServerHandshake |
Asynchronous message.
|
HelloObserverHandshake |
Asynchronous message.
|
IncomingProjectile |
Both asynchronous and synchronous message.
|
InfoMessages |
Serves for the purpose of testing the parser.
|
InitedMessage |
Asynchronous message.
|
Item |
Synchronous/asynchronous message.
|
Item.ObjectDisappeared |
Used to drop Visible flag from the object.
|
ItemCategory |
Synchronous/asynchronous message.
|
ItemCategoryEnd |
End of list of item categories - provides informations about items that are present
at the map.
|
ItemCategoryStart |
Start of the synchronous batch of ITC messages - representing
the list of item categories which is sent at the beginning of the
connection to GameBots.
|
ItemListEnd |
End of list of items - provides informations about items that are present
at the map.
|
ItemListStart |
Start of the synchronous batch of INV message - representing
the list of items which is sent at the beginning of the
connection to GameBots.
|
ItemPickedUp |
Asynchronous message.
|
JumpPerformed |
Asynchronous message.
|
KeyEvent |
Asynchronous message.
|
Landed |
Asynchronous message.
|
LockedVehicle |
Asynchronous message.
|
LostChild |
Asynchronous message.
|
LostInventory |
Asynchronous message.
|
MapChange |
Asynchronous message.
|
MapFinished |
Asynchronous message.
|
MapList |
Info batch message.
|
MapListEnd |
End of list of maps (see IMAP message).
|
MapListStart |
Start of the map list - list of all maps available on the server
- needed by server control (IMAP messages).
|
Mover |
Synchronous message.
|
Mover.ObjectDisappeared |
Used to drop Visible flag from the object.
|
MoverListEnd |
End of list of movers - provides information about the map at the beggining
of the communication with the bot.
|
MoverListStart |
Start of mover list which is sent at the beginning of
the communication (MOV messages) - provides informations about the map to the bot
at the beggining of the connection (during so-called handshake).
|
Mutator |
Info batch message.
|
MutatorListEnd |
End of list of mutators - provides information about the map mutators at the beggining
of the communication with the bot (after NFO message).
|
MutatorListStart |
Start of mutator list which is sent after NFO message (during so-called handshake).
|
MyInventory |
An object in the observed player's inventory.
|
MyInventoryEnd |
End of the synchronous batch of MYINV messages - representing
the list of items the observed player has.
|
MyInventoryStart |
Start of the synchronous batch of MYINV messages - representing
the list of items the observed player has.
|
NavPoint |
Synchronous message.
|
NavPoint.ObjectDisappeared |
Used to drop Visible flag from the object.
|
NavPointListEnd |
End of list of navigation points - provides information about the map at the beginning
of the communication with the bot.
|
NavPointListStart |
Start of navigation point list which is sent at the beginning of
the communication (NAV messages) - provides informations about the map to the bot
at the beggining of the connection (during so-called handshake).
|
NavPointNeighbourLink |
Info batch message.
|
NavPointNeighbourLinkEnd |
End of list of navigation point neighbours (see INGP message).
|
NavPointNeighbourLinkStart |
Start of list of navigation point neighbours (see INGP message).
|
ObjectSelected |
Asynchronous message.
|
PasswdOk |
Tells you that the passed password is OK.
|
PasswdWrong |
Tells you that the passed password is WRONG.
|
Password |
Sent during handshake telling you the server is protected by the password
and that you have to provide one to be able to communicate with it.
|
PathList |
Info batch message.
|
PathListEnd |
End of the path list sent as an response to GETPATH command
(IPTH messages).
|
PathListStart |
Start of the path list sent as an response to GETPATH command
(IPTH messages).
|
Player |
Synchronous message.
|
Player.ObjectDisappeared |
Used to drop Visible flag from the object.
|
PlayerDamaged |
Asynchronous message.
|
PlayerJoinsGame |
Asynchronous message.
|
PlayerKilled |
Asynchronous message.
|
PlayerLeft |
Asynchronous message.
|
PlayerListEnd |
End of the player list sent by GameBots (see PLR message).
|
PlayerListStart |
Start of the player list sent by GameBots (PLR messages).
|
PlayerScore |
Synchronous message.
|
Pong |
Response of the PING command.
|
Reachable |
Asynchronous message.
|
RecordingEnded |
Asynchronous message.
|
RecordingStarted |
Asynchronous message.
|
Self |
Synchronous message.
|
ShootingStarted |
Asynchronous message.
|
ShootingStopped |
Asynchronous message.
|
Spawn |
Asynchronous message.
|
TeamChanged |
Aynchronous message.
|
TeamChat |
Asynchronous message.
|
TeamScore |
Synchronous message.
|
Thrown |
Asynchronous message.
|
TraceResponse |
Aynchronous message.
|
Trigger |
Asynchronous message.
|
TriggerUsed |
Asynchronous message.
|
Vehicle |
Synchronous message.
|
Vehicle.ObjectDisappeared |
Used to drop Visible flag from the object.
|
VehicleListEnd |
End of list of vehicles - provides information about the map at the beginning
of the communication with the bot.
|
VehicleListStart |
Start of vehicles list which is sent at the beginning of
the communication (VEH messages) - provides informations about the map to the bot
at the beggining of the connection (during so-called handshake).
|
VolumeChanged |
Asynchronous message.
|
WallCollision |
Asynchronous message.
|
WeaponUpdate |
Asynchronous message.
|
Yylex |
This class is a scanner generated by
JFlex 1.4.3
on 25.9.12 9:21 from the specification file
D:/Workspaces/Pogamut-Release/trunk/project/Main/PogamutUDK/src/main/jflex/GBUDKParser.jflex
|
ZoneChangedBot |
Asynchronous message.
|
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.