public class Shoot extends CommandMessage
Modifier and Type | Field and Description |
---|---|
protected boolean |
Alt
If you send True to this you will alt fire instead of normal
fire.
|
protected Location |
Location
Location you want to shoot at.
|
protected UnrealId |
Target
The unique Id of your target.
|
Constructor and Description |
---|
Shoot()
Creates new instance of command Shoot.
|
Shoot(Location Location,
UnrealId Target,
boolean Alt)
Creates new instance of command Shoot.
|
Shoot(Shoot original)
Cloning constructor.
|
Modifier and Type | Method and Description |
---|---|
Location |
getLocation()
Location you want to shoot at.
|
UnrealId |
getTarget()
The unique Id of your target.
|
boolean |
isAlt()
If you send True to this you will alt fire instead of normal
fire.
|
Shoot |
setAlt(boolean Alt)
If you send True to this you will alt fire instead of normal
fire.
|
Shoot |
setLocation(Location Location)
Location you want to shoot at.
|
Shoot |
setTarget(UnrealId Target)
The unique Id of your target.
|
String |
toHtmlString() |
String |
toMessage() |
String |
toString() |
protected Location Location
protected UnrealId Target
protected boolean Alt
public Shoot(Location Location, UnrealId Target, boolean Alt)
Location
- Location you want to shoot at.Target
- The unique Id of your target. If you specify a target, and
it is visible to you, the server will provide aim correction
and target leading for you. If not you just shoot at the
location specified.Alt
- If you send True to this you will alt fire instead of normal
fire. For normal fire you don't need to send this argument
at all.public Shoot()
public Shoot(Shoot original)
public Location getLocation()
public UnrealId getTarget()
public Shoot setTarget(UnrealId Target)
public boolean isAlt()
public Shoot setAlt(boolean Alt)
public String toString()
toString
in class CommandMessage
public String toHtmlString()
public String toMessage()
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.