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Packages that use GBEvent | |
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cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages | |
cz.cuni.amis.pogamut.udk.communication.translator.shared.events |
Uses of GBEvent in cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages |
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Subclasses of GBEvent in cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages | |
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class |
AddInventoryMsg
Asynchronous message. |
class |
AdrenalineGained
Asynchronous message. |
class |
BeginMessage
Synchronous message. |
class |
BotDamaged
Asynchronous message. |
class |
BotKilled
Asynchronous message. |
class |
Bumped
Asynchronous message. |
class |
ChangedWeapon
Asynchronous message. |
class |
EndMessage
Synchronous message. |
class |
EnteredVehicle
Asynchronous message. |
class |
ExitedVehicle
Asynchronous message. |
class |
FactoryUsed
Asynchronous message. |
class |
FallEdge
Asynchronous message. |
class |
FastTraceResponse
Asynchronous message. |
class |
GamePaused
Asynchronous message. |
class |
GameResumed
Asynchronous message. |
class |
GlobalChat
Asynchronous message. |
class |
HandShakeEnd
After receiving READY command, GameBots start to export information about the game. |
class |
HandShakeStart
After receiving READY command, GameBots start to export information about the game. |
class |
HearNoise
Asynchronous message. |
class |
HearPickup
Asynchronous message. |
class |
HelloBotHandshake
Asynchronous message. |
class |
HelloControlServerHandshake
Asynchronous message. |
class |
HelloObserverHandshake
Asynchronous message. |
class |
ItemPickedUp
Asynchronous message. |
class |
JumpPerformed
Asynchronous message. |
class |
KeyEvent
Asynchronous message. |
class |
Landed
Asynchronous message. |
class |
LockedVehicle
Asynchronous message. |
class |
LostChild
Asynchronous message. |
class |
LostInventory
Asynchronous message. |
class |
MapChange
Asynchronous message. |
class |
MapFinished
Asynchronous message. |
class |
ObjectSelected
Asynchronous message. |
class |
Password
Sent during handshake telling you the server is protected by the password and that you have to provide one to be able to communicate with it. |
class |
PlayerDamaged
Asynchronous message. |
class |
PlayerJoinsGame
Asynchronous message. |
class |
PlayerKilled
Asynchronous message. |
class |
PlayerLeft
Asynchronous message. |
class |
PlayerScore
Synchronous message. |
class |
Pong
Response of the PING command. |
class |
Reachable
Asynchronous message. |
class |
RecordingEnded
Asynchronous message. |
class |
RecordingStarted
Asynchronous message. |
class |
ShootingStarted
Asynchronous message. |
class |
ShootingStopped
Asynchronous message. |
class |
Spawn
Asynchronous message. |
class |
TeamChanged
Aynchronous message. |
class |
TeamChat
Asynchronous message. |
class |
Thrown
Asynchronous message. |
class |
TraceResponse
Aynchronous message. |
class |
Trigger
Asynchronous message. |
class |
TriggerUsed
Asynchronous message. |
class |
VolumeChanged
Asynchronous message. |
class |
WallCollision
Asynchronous message. |
class |
WeaponUpdate
Asynchronous message. |
class |
ZoneChangedBot
Asynchronous message. |
Uses of GBEvent in cz.cuni.amis.pogamut.udk.communication.translator.shared.events |
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Subclasses of GBEvent in cz.cuni.amis.pogamut.udk.communication.translator.shared.events | |
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class |
BotFirstSpawned
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