|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
Class Summary | |
---|---|
AddInventoryMsg | Asynchronous message. |
AdrenalineGained | Asynchronous message. |
AliveMessage | Synchronous message. |
AutoTraceRay | Synchronous message. |
BeginMessage | Synchronous message. |
BotDamaged | Asynchronous message. |
BotKilled | Asynchronous message. |
Bumped | Asynchronous message. |
ChangedWeapon | Asynchronous message. |
ConfigChange | Asynchronous message. |
EndMessage | Synchronous message. |
EnteredVehicle | Asynchronous message. |
ExitedVehicle | Asynchronous message. |
FactoryUsed | Asynchronous message. |
FallEdge | Asynchronous message. |
FastTraceResponse | Asynchronous message. |
FlagInfo | Synchronous message. |
FlagInfo.ObjectDisappeared | Used to drop Visible flag from the object. |
GameInfo | Asynchronous message. |
GamePaused | Asynchronous message. |
GameResumed | Asynchronous message. |
GlobalChat | Asynchronous message. |
HandShakeEnd | After receiving READY command, GameBots start to export information about the game. |
HandShakeStart | After receiving READY command, GameBots start to export information about the game. |
HearNoise | Asynchronous message. |
HearPickup | Asynchronous message. |
HelloBotHandshake | Asynchronous message. |
HelloControlServerHandshake | Asynchronous message. |
HelloObserverHandshake | Asynchronous message. |
IncomingProjectile | Both asynchronous and synchronous message. |
InfoMessages | Serves for the purpose of testing the parser. |
InitedMessage | Asynchronous message. |
Item | Synchronous/asynchronous message. |
Item.ObjectDisappeared | Used to drop Visible flag from the object. |
ItemCategory | Synchronous/asynchronous message. |
ItemCategoryEnd | End of list of item categories - provides informations about items that are present at the map. |
ItemCategoryStart | Start of the synchronous batch of ITC messages - representing the list of item categories which is sent at the beginning of the connection to GameBots. |
ItemListEnd | End of list of items - provides informations about items that are present at the map. |
ItemListStart | Start of the synchronous batch of INV message - representing the list of items which is sent at the beginning of the connection to GameBots. |
ItemPickedUp | Asynchronous message. |
JumpPerformed | Asynchronous message. |
KeyEvent | Asynchronous message. |
Landed | Asynchronous message. |
LockedVehicle | Asynchronous message. |
LostChild | Asynchronous message. |
LostInventory | Asynchronous message. |
MapChange | Asynchronous message. |
MapFinished | Asynchronous message. |
MapList | Info batch message. |
MapListEnd | End of list of maps (see IMAP message). |
MapListStart | Start of the map list - list of all maps available on the server - needed by server control (IMAP messages). |
Mover | Synchronous message. |
Mover.ObjectDisappeared | Used to drop Visible flag from the object. |
MoverListEnd | End of list of movers - provides information about the map at the beggining of the communication with the bot. |
MoverListStart | Start of mover list which is sent at the beginning of the communication (MOV messages) - provides informations about the map to the bot at the beggining of the connection (during so-called handshake). |
Mutator | Info batch message. |
MutatorListEnd | End of list of mutators - provides information about the map mutators at the beggining of the communication with the bot (after NFO message). |
MutatorListStart | Start of mutator list which is sent after NFO message (during so-called handshake). |
MyInventory | An object in the observed player's inventory. |
MyInventoryEnd | End of the synchronous batch of MYINV messages - representing the list of items the observed player has. |
MyInventoryStart | Start of the synchronous batch of MYINV messages - representing the list of items the observed player has. |
NavPoint | Synchronous message. |
NavPoint.ObjectDisappeared | Used to drop Visible flag from the object. |
NavPointListEnd | End of list of navigation points - provides information about the map at the beginning of the communication with the bot. |
NavPointListStart | Start of navigation point list which is sent at the beginning of the communication (NAV messages) - provides informations about the map to the bot at the beggining of the connection (during so-called handshake). |
NavPointNeighbourLink | Info batch message. |
NavPointNeighbourLinkEnd | End of list of navigation point neighbours (see INGP message). |
NavPointNeighbourLinkStart | Start of list of navigation point neighbours (see INGP message). |
ObjectSelected | Asynchronous message. |
PasswdOk | Tells you that the passed password is OK. |
PasswdWrong | Tells you that the passed password is WRONG. |
Password | Sent during handshake telling you the server is protected by the password and that you have to provide one to be able to communicate with it. |
PathList | Info batch message. |
PathListEnd | End of the path list sent as an response to GETPATH command (IPTH messages). |
PathListStart | Start of the path list sent as an response to GETPATH command (IPTH messages). |
Player | Synchronous message. |
Player.ObjectDisappeared | Used to drop Visible flag from the object. |
PlayerDamaged | Asynchronous message. |
PlayerJoinsGame | Asynchronous message. |
PlayerKilled | Asynchronous message. |
PlayerLeft | Asynchronous message. |
PlayerListEnd | End of the player list sent by GameBots (see PLR message). |
PlayerListStart | Start of the player list sent by GameBots (PLR messages). |
PlayerScore | Synchronous message. |
Pong | Response of the PING command. |
Reachable | Asynchronous message. |
RecordingEnded | Asynchronous message. |
RecordingStarted | Asynchronous message. |
Self | Synchronous message. |
ShootingStarted | Asynchronous message. |
ShootingStopped | Asynchronous message. |
Spawn | Asynchronous message. |
TeamChanged | Aynchronous message. |
TeamChat | Asynchronous message. |
TeamScore | Synchronous message. |
Thrown | Asynchronous message. |
TraceResponse | Aynchronous message. |
Trigger | Asynchronous message. |
TriggerUsed | Asynchronous message. |
Vehicle | Synchronous message. |
Vehicle.ObjectDisappeared | Used to drop Visible flag from the object. |
VehicleListEnd | End of list of vehicles - provides information about the map at the beginning of the communication with the bot. |
VehicleListStart | Start of vehicles list which is sent at the beginning of the communication (VEH messages) - provides informations about the map to the bot at the beggining of the connection (during so-called handshake). |
VolumeChanged | Asynchronous message. |
WallCollision | Asynchronous message. |
WeaponUpdate | Asynchronous message. |
Yylex | This class is a scanner generated by JFlex 1.4.3 on 8/19/13 4:08 AM from the specification file /mnt/jenkins/var/lib/jenkins/jobs/PogamutUDK (deploy site)/workspace/src/main/jflex/GBUDKParser.jflex |
ZoneChangedBot | Asynchronous message. |
|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |