nl.tudelft.goal.ut2004.visualizer.map
Class RenderableWaypoint
java.lang.Object
nl.tudelft.goal.ut2004.visualizer.map.RenderableWaypoint
- All Implemented Interfaces:
- cz.cuni.amis.pogamut.base3d.worldview.object.ILocated, IRenderableWorldObject
public class RenderableWaypoint
- extends Object
- implements IRenderableWorldObject
Constructor Summary |
RenderableWaypoint(cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealWaypoint waypoint,
int glName)
|
Method Summary |
Color |
getColor()
Get color of agent. |
Object |
getDataSource()
Return source of all data that are providing stuff used. |
int |
getGLName()
Return OpenGl name used for selection (see selection mode of opengl). |
cz.cuni.amis.pogamut.base3d.worldview.object.Location |
getLocation()
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
RenderableWaypoint
public RenderableWaypoint(cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealWaypoint waypoint,
int glName)
getColor
public Color getColor()
- Description copied from interface:
IRenderableWorldObject
- Get color of agent. It should not change if possible, otherwise it can confuse a user.
- Specified by:
getColor
in interface IRenderableWorldObject
- Returns:
- Color that will be used to render agent in map.
getDataSource
public Object getDataSource()
- Description copied from interface:
IRenderableWorldObject
- Return source of all data that are providing stuff used.
Why do I want it? The selection, I am putting this stuff to lookup and
some other component can look it up and select nodes representing data sources.
XXX: return type should be more general, but this saves trouble and no need to
generalize too soon.
- Specified by:
getDataSource
in interface IRenderableWorldObject
getGLName
public int getGLName()
- Description copied from interface:
IRenderableWorldObject
- Return OpenGl name used for selection (see selection mode of opengl).
Basically after all is rendered, when get glNames(ints) of objects that were
rendered in viewvolume. But we need to map it back. That is what this is for.
- Specified by:
getGLName
in interface IRenderableWorldObject
- Returns:
getLocation
public cz.cuni.amis.pogamut.base3d.worldview.object.Location getLocation()
- Specified by:
getLocation
in interface cz.cuni.amis.pogamut.base3d.worldview.object.ILocated
Copyright © 2013 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.