|
Class Summary |
| BlendTriangle |
Storage structure used during blending phase of rendering. |
| BlendVertex |
Structure holding info for one vertex of blended polygon. |
| MapColorGenerator |
Generator of various colors that are suitable for representation of agents in
the map. |
| MapGLPanel |
This is a GLJPanel that displays UT2004Map. |
| ProxyRenderablePlayer |
|
| PureMapGLPanel |
Simple map that overviews what is happening in the level right now. |
| PureMapTopPanel |
This panel handles connecting to an unreal server and rendering it. |
| RenderableFlag |
|
| RenderableWaypoint |
|
| SelectableMapGLPanel |
This is MapGLPanel that is adding selection behavior, when bot is clicked in
the map, list of selected bots in this map IPogamutEnvironments global lookup
will change. |
| TeamShade |
Generator of various colors that are suitable for representation of agents in
the map. |