Class Summary |
BlendTriangle |
Storage structure used during blending phase of rendering. |
BlendVertex |
Structure holding info for one vertex of blended polygon. |
MapColorGenerator |
Generator of various colors that are suitable for representation of agents in
the map. |
MapGLPanel |
This is a GLJPanel that displays UT2004Map. |
ProxyRenderablePlayer |
|
PureMapGLPanel |
Simple map that overviews what is happening in the level right now. |
PureMapTopPanel |
This panel handles connecting to an unreal server and rendering it. |
RenderableFlag |
|
RenderableWaypoint |
|
SelectableMapGLPanel |
This is MapGLPanel that is adding selection behavior, when bot is clicked in
the map, list of selected bots in this map IPogamutEnvironments global lookup
will change. |
TeamShade |
Generator of various colors that are suitable for representation of agents in
the map. |