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java.lang.Objectnl.tudelft.goal.ut2004.visualizer.timeline.map.WaypointRenderer
public class WaypointRenderer
Sub renderer for Flag objects.
| Field Summary | |
|---|---|
static double | 
NAVPOINT_FLOAT
 | 
static double | 
NAVPOINT_INNER_RADIUS
 | 
static double | 
NAVPOINT_OUTER_RADIUS
 | 
static int | 
NAVPOINT_RINGS
 | 
static int | 
NAVPOINT_SLICES
 | 
| Constructor Summary | |
|---|---|
WaypointRenderer(cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealWaypoint waypoint,
                 int glName)
Create a new subrenderer with passed waypoint as source of data.  | 
|
| Method Summary | |
|---|---|
 void | 
destroy()
Call renderer to clean up any resources it used.  | 
static Color | 
getColor()
 | 
 int | 
getGLName()
 | 
 cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealWaypoint | 
getObject()
Return object this renderer draws.  | 
 void | 
prepare(javax.media.opengl.GL gl)
Here should be done preparation for rendering (e.g.  | 
 void | 
render(javax.media.opengl.GL gla)
Display stuff you want to.  | 
static void | 
setColor(Color c)
 | 
| Methods inherited from class java.lang.Object | 
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
| Field Detail | 
|---|
public static final double NAVPOINT_OUTER_RADIUS
public static final double NAVPOINT_INNER_RADIUS
public static final int NAVPOINT_SLICES
public static final int NAVPOINT_RINGS
public static final double NAVPOINT_FLOAT
| Constructor Detail | 
|---|
public WaypointRenderer(cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealWaypoint waypoint,
                        int glName)
renderableUTAgent - agent used as source of data.| Method Detail | 
|---|
public void prepare(javax.media.opengl.GL gl)
ISubGLRenderer
prepare in interface ISubGLRenderer<cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealWaypoint>public void render(javax.media.opengl.GL gla)
ISubGLRendererCollectionRenderer
render in interface ISubGLRenderer<cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealWaypoint>public cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealWaypoint getObject()
ISubGLRenderer
getObject in interface ISubGLRenderer<cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealWaypoint>public static Color getColor()
public static void setColor(Color c)
public int getGLName()
getGLName in interface ISubGLRenderer<cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealWaypoint>public void destroy()
ISubGLRenderer
destroy in interface ISubGLRenderer<cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealWaypoint>
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