Class Summary |
CollectionRenderer<T> |
Basically list of ISubGLRenderer s with stuff for manipulating it and
rendering it. |
EnvironmentRenderer |
Renderer renders the environment of the unreal map according to passed
arguments in the constructor. |
FlagRenderer |
Sub renderer for Flag objects. |
GlColor |
AWT provided Color class is not very suitable for OpenGl color manipulation so
this class is supposed to remedy it. |
GLTools |
|
MapController |
Class for controling viewport in map. |
MapRenderer |
Renderer of map. |
MapViewpoint |
Representation of where is observer in map and where does he look, what is
its POV angle ect. |
PlayerRenderer |
Sub-renderer for object IRenderableUTAgent
Implementation note: be careful when asking twice for same field of
agent (like agent.getRotation()), because it is dependent on time when you
ask and returned value is not guaranteed to be same (like first can be valid
and second null). |
WaypointRenderer |
Sub renderer for Flag objects. |