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public interface AStarMap<NODE>
This class represents the search space for A* algorithm 1) we need to know which neighbours the node has 2) we need to know the travel cost between two nodes (edge cost)
Method Summary | |
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int |
getEdgeCost(NODE nodeFrom,
NODE nodeTo)
Should return the distance from nodeFrom to nodeTo You can be sure that nodeTo is among the neighbours of nodeFrom. |
int |
getNodeCost(NODE node)
General cost of having this node at your path. |
Collection<NODE> |
getNodeNeighbours(NODE node)
This should return a collection of nodes which are connected to this one. |
Method Detail |
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int getNodeCost(NODE node)
node
-
int getEdgeCost(NODE nodeFrom, NODE nodeTo)
nodeFrom
- nodeTo
-
Collection<NODE> getNodeNeighbours(NODE node)
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